Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| #include "prc_alterations"
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| #include "inc_utility"
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| 
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| void BuffSummon(object oCaster)
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| {
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|     
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|     int i = 1;
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|     object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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|     if(DEBUG) DoDebug("inv_tenacplague: First Summon is " + DebugObject2Str(oSummon));
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|     while(GetIsObjectValid(oSummon))
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|     {
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|         i++;
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|         oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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|         if(DEBUG) DoDebug("inv_tenacplague: Next Summon is " + DebugObject2Str(oSummon));
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|     }
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|     oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i - 1);
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|     if(DEBUG) DoDebug("inv_tenacplague: Final Summon is " + DebugObject2Str(oSummon));
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|     
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|     SetLocalInt(oSummon,"X2_L_CREATURE_NEEDS_CONCENTRATION",TRUE);
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|     SetLocalInt(oSummon, "IgnoreSwarmDmg", TRUE);
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|     SetLocalInt(OBJECT_SELF, "SwarmDmgType", INVOKE_SUMMON_SWARM_BAT);
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|     effect eAOE = EffectAreaOfEffect(INVOKE_VFX_HUNGRY_DARKNESS);
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|     eAOE = EffectLinkEffects(eAOE, EffectCutsceneParalyze());
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|     effect eCritImmune = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
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|     effect eWeaponImm1 = EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100);
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|     effect eWeaponImm2 = EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100);
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|     effect eWeaponImm3 = EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100);
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|     effect eLink = EffectLinkEffects(eCritImmune, eWeaponImm1);
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|     eLink = EffectLinkEffects(eLink, eWeaponImm2);
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|     eLink = EffectLinkEffects(eLink, eWeaponImm3);
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|     eLink = EffectLinkEffects(eLink, eAOE);
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|     ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oSummon);
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|     ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectUltravision(), oSummon);
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|     itemproperty ipWounding =  ItemPropertyOnHitProps(IP_CONST_ONHIT_WOUNDING, IP_CONST_ONHIT_SAVEDC_26, 1);
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|     object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oSummon);
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|     AddItemProperty(DURATION_TYPE_PERMANENT, ipWounding, oBite);
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|     SetLocalObject(OBJECT_SELF, "SwarmWeapon", oBite);
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| }
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| 
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| void main()
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| {
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|     if (!PreInvocationCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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|     
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|     //Declare major variables
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|     int nDuration = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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|     effect eSummon = EffectSummonCreature("prc_bat_swarm");
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|     eSummon = EffectSummonCreature("prc_bat_swarm");
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|     effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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|     float fDuration = RoundsToSeconds(nDuration);
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|     if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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|         fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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|     
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|     //Apply the VFX impact and summon effect
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|     MultisummonPreSummon();
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|     ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, PRCGetSpellTargetLocation());
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|     ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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|     DelayCommand(0.1, BuffSummon(OBJECT_SELF));
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| }
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| 
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