Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			44 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
 | ||
| 5/1/20 by Stratovarius
 | ||
| 
 | ||
| Krenshar Mask
 | ||
| 
 | ||
| Descriptors: Fear, mind-affecting, sonic  
 | ||
| Classes: Totemist  
 | ||
| Chakra: Brow (totem) 
 | ||
| Saving Throw: See text
 | ||
| 
 | ||
| You form incarnum into a snarling, bestial mask of exposed bone and muscle. Its basic form is somewhere between that of a large cat and a wolf, but it lacks skin, showing sharp teeth, white bone, and pink-red muscles.
 | ||
| 
 | ||
| While wearing your krenshar mask, you gain a +4 competence bonus on Jump and Move Silently checks. 
 | ||
| 
 | ||
| Essentia: Every point of essentia you invest in your krenshar mask increases your competence bonus on Jump and Move Silently checks by 2. 
 | ||
|  
 | ||
| Chakra Bind (Brow) 
 | ||
| 
 | ||
| Your eyes stare forth from your krenshar mask, taking on a green-blue color. The jaws of the mask move as you speak, its muscles flexing weirdly in full view—an intimidating effect, to say the least.
 | ||
| 
 | ||
| As a result of the mask’s frightful appearance, you gain a competence bonus on Intimidate checks equal to the bonus the mask gives on Jump and Move Silently checks. 
 | ||
| 
 | ||
| Chakra Bind (Totem) 
 | ||
| 
 | ||
| Your face becomes one with your krenshar mask, so all its muscles move to match your expressions. A ridge of skin around the edge of the mask quivers when you grow angry or enter combat, and a growling edge creeps into your voice.
 | ||
| 
 | ||
| You gain the ability to produce a loud screech (as a standard action) similar to that of a krenshar. In combination with the frightening aspect of the mask, this shriek causes one creature within 30 feet of you to become frightened for 1 round if it fails a Will save. This is a sonic, mind-affecting fear effect. 
 | ||
| */
 | ||
| 
 | ||
| #include "moi_inc_moifunc"
 | ||
| 
 | ||
| void main()
 | ||
| {
 | ||
|     object oMeldshaper = PRCGetSpellTargetObject(); 
 | ||
| 	int nEssentia      = GetEssentiaInvested(oMeldshaper);
 | ||
| 	int nBonus         = 4+(nEssentia*2);
 | ||
|     effect eLink       = EffectLinkEffects(EffectSkillIncrease(SKILL_JUMP, nBonus), EffectSkillIncrease(SKILL_MOVE_SILENTLY, nBonus));
 | ||
|     
 | ||
|     if (GetIsMeldBound(oMeldshaper) == CHAKRA_BROW) eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_INTIMIDATE, nBonus));
 | ||
| 
 | ||
|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
 | ||
|     IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_KRENSHAR_MASK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
 | ||
|     if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_KRENSHAR_MASK_TOTEM), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
 | ||
| } |