Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 12/1/20 by Stratovarius
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| 
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| Thunderstep Boots
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| 
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| Descriptors: Sonic 
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| Classes: Soulborn 
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| Chakra: Feet
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| Saving Throw: See text
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| 
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| You shape incarnum into a pair of heavy boots that fit over your feet and any other boots you might wear. Cobalt steel forms rings around your calves and reinforces the toes of the boots.
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| 
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| When you charge, your thunderstep boots channel sonic energy into your attack. If you hit with a melee attack at the end of a charge, the target takes an additional 1d4 points of sonic damage. 
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| 
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| Essentia: Every point of essentia you invest in your thunderstep boots increases the damage dealt by 1d4 points. 
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| 
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| Chakra Bind (Feet)
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| 
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| Your thunderstep boots bind themselves to your feet.
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| 
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| Any creature taking damage from your thunderstep boots is also stunned for 1 round. A successful Fortitude save negates this effect. 
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| */
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| 
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| #include "moi_inc_moifunc"
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| 
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| void main()
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| {
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|     object oMeldshaper = PRCGetSpellTargetObject(); 
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| 	int nEssentia      = GetEssentiaInvested(oMeldshaper);
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|     effect eLink       = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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|     IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_THUNDERSTEP_BOOTS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); 
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| } |