Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Mind Over Body
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| 
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|    tob_dmnd_mndbdy.nss
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|    ----------------
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| 
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|     15/07/07 by Stratovarius
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| */ /** @file
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| 
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|     Mind Over Body
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| 
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|     Diamond Mind (Counter)
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|     Level: Swordsage 3, Warblade 3
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|     Initiation Action: 1 Swift Action
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|     Range: Personal.
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|     Target: You.
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|     Duration: 1 Round
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| 
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|     Your training and mental toughness allow you to use your focus to overcome 
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|     physical threats. By focusing your mind, you ignore the effects of a deadly
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|     poison or a debilitating sickness.
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|     
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|     You replace the next Fortitude save you make this round with a Concentration check.
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|     The DC of the check is the same as that of the spell.
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|     A result of 1 on the roll is not an automatic failure.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| ////#include "prc_alterations"
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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| 	SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SPELL_FAIL_HEA), oTarget);
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| 	SetLocalInt(oTarget, "MindOverBody", TRUE);
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| 	DelayCommand(6.0, DeleteLocalInt(oTarget, "MindOverBody"));
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|     }
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| } |