Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Pearl of Black Doubt
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| 
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|    tob_dmnd_prlbdt
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|    ----------------
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| 
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|    15/07/07 by Stratovarius
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| */ /** @file
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| 
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|     Pearl of Black Doubt
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| 
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|     Diamond Mind (Stance)
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|     Level: Swordsage 3, Warmage 3
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|     Prerequisite: One Diamond Mind maneuver.
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|     Initiation Action: 1 Swift Action
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|     Range: Personal
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|     Target: You
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|     Duration: Stance
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| 
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|     With every miss, your opponents become more uncertain, their doubt growing
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|     like an irritating pearl in the mouth of a helpless oyster.
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|     
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|     Whenever a foe swings and misses you, you gain +2 AC.
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| */
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| 
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| void PoBDACRecursive(object oTarget);
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| ////#include "prc_alterations"
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| 
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| void PoBDACRecursive(object oTarget)
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| {
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| 	// No need to do this if the spell doesn't exist
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| 	if(GetHasSpellEffect(MOVE_DM_PEARL_BLACK_DOUBT, oTarget))
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| 	{	// No bonuses when not in combat
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| 		if (GetIsInCombat(oTarget))
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| 		{
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| 			int nBonus = GetLocalInt(oTarget, "PearlOfBlackDoubtBonus");
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| 			nBonus += 2;
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| 		
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| 			ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACIncrease(nBonus)), oTarget, 1.01);
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| 			SetLocalInt(oTarget, "PearlOfBlackDoubtBonus", nBonus);
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| 		}
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| 		DelayCommand(1.0, PoBDACRecursive(oTarget));
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| 	}
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| 	
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| }
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| 
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| // All this one does is zero out the boost every six seconds.
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| void PoBDZeroRecursive(object oTarget)
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| {
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| 	if(GetHasSpellEffect(MOVE_DM_PEARL_BLACK_DOUBT, oTarget))
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| 	{
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| 		DeleteLocalInt(oTarget, "PearlOfBlackDoubtBonus");
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| 		DelayCommand(6.0, PoBDZeroRecursive(oTarget));
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| 	}
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| }
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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| 	object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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| 	// Add the OnHit
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| 	IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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|         effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDur), oTarget, 9999.0);
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|         
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|         
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|     }
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| } |