Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Tide of Chaos
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| 
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|    tob_dvsp_tdchs.nss
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|    ----------------
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| 
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|     31/08/07 by Stratovarius
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| */ /** @file
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| 
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|     Tide of Chaos
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| 
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|     Devoted Spirit (Strike) [Chaos]
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|     Level: Crusader 5
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|     Prerequisite: One Devoted Spirit maneuver
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|     Initiation Action: 1 Full-round action
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|     Range: Melee
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|     Target: One creature
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|     Duration: 1 round
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| 
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|     The power of chaos swirls around you, lending strength to
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|     your attacks as you cast your fate to the whims of luck.
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|     
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|     You make a charge attack. If the target is law aligned, you gain a +8 bonus on your attack
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|     and 4d6 damage. If it hits, you gain total concealment for one round.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| #include "prc_inc_combmove"
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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|     	int nAtk = 0;
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|     	int nDam = 0;
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|     	if (GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC)
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|     	{
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|     		nAtk = 8;
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|     		nDam = d6(4);
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|     	}
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|     	
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|         // Now the Charge. Post-charge effects are handled in prc_inc_combmove
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| 	    DoCharge(oInitiator, oTarget, TRUE, TRUE, nDam, DAMAGE_TYPE_DIVINE, FALSE, 0, FALSE, FALSE, nAtk);
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|     }
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| } |