Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			58 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
 | |
|    ----------------
 | |
|    Rising Phoenix
 | |
|    
 | |
|    tob_dw_rsngphnx.nss
 | |
|    ----------------
 | |
| 
 | |
|     01/11/07 by Stratovarius
 | |
| */ /** @file
 | |
| 
 | |
|     Rising Phoenix
 | |
| 
 | |
|     Desert Wind (Stance) [Fire]
 | |
|     Level: Swordsage 8
 | |
|     Prerequisite: Three Desert Wind maneuvers
 | |
|     Initiation Action: 1 Swift Action
 | |
|     Range: Personal
 | |
|     Target: You
 | |
|     Duration: Stance
 | |
|     
 | |
|     Hot winds swirl about your feet, lifting you skyward as flames begin to flick below.
 | |
|     
 | |
|     You gain freedom of movement. If you make a full attack, the column of air becomes superheated, dealing 3d6 points of fire damage to creatures adjacent to your square. You are not harmed by this effect.
 | |
|     (Use the feat added).
 | |
|     This is a supernatural maneuver.
 | |
| */
 | |
| 
 | |
| #include "tob_inc_move"
 | |
| #include "tob_movehook"
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     if (!PreManeuverCastCode())
 | |
|     {
 | |
|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| // End of Spell Cast Hook
 | |
| 
 | |
|     object oInitiator    = OBJECT_SELF;
 | |
|     object oTarget       = PRCGetSpellTargetObject();
 | |
|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
 | |
| 
 | |
|     if(move.bCanManeuver)
 | |
|     {
 | |
|         effect eLink =                          EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
 | |
|                eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
 | |
|                eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
 | |
|                eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
 | |
|                eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
 | |
|                eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));	
 | |
|                eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD));	
 | |
|         SPApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
 | |
|         object oSkin = GetPCSkin(oInitiator);
 | |
|         IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RISING_PHOENIX), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
 | |
|     }
 | |
| } |