Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //////////////////////////////////////////////////
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| // Mountain Tombstone Strike
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| // tob_stdr_mttmbst.nss
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| // Tenjac 9/12/07
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| //////////////////////////////////////////////////
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| /** @file Mountain Tombstone Strike
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| Stone Dragon (Strike)
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| Level: Crusader 9, swordsage 9, warblade 9
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| Initiation Action: 1 standard action
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| Range: Melee attack
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| Target: One creature
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| 
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| You slam into your foe, turning bones into dust and muscle into bloody pulp. Your foe's 
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| body is left a crippled, twisted mockery.
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| 
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| Your attack causes damage to the structure of your foe's body. As part of this maneuver, 
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| you make a single melee attack. If this attack hits, you deal 2d6 points of Constitution
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| damage in addition to your normal damage.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| 
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| void TOBAttack(object oTarget, object oInitiator)
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| {
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|                 effect eNone;
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|                 PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Mountain Tombstone Strike Hit", "Mountain Tombstone Strike Miss");
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|                 if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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|                 {
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|                         ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, d6(2), DURATION_TYPE_PERMANENT);    
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|                 }
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| }
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| 
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| void main()
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| {
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|         if (!PreManeuverCastCode())
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|         {
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|                 // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|                 return;
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|         }
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|         
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|         // End of Spell Cast Hook
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|         
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|         object oInitiator    = OBJECT_SELF;
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|         object oTarget       = PRCGetSpellTargetObject();
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|         struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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|                
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|         if(move.bCanManeuver)
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|         {
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|         	DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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|         }
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| } |