Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|     ----------------
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|     Overwhelming Mountain Strike
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| 
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|     tob_stdr_ovrmnt
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|     ----------------
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| 
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|     19/08/07 by Stratovarius
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| */ /** @file
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| 
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|     Overwhelming Mountain Strike
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| 
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|     Stone Dragon (Strike)
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|     Level: Crusader 4, Swordsage 4, Warblade 4
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|     Initiation Action: 1 Standard Action
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|     Range: Melee Attack
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|     Target: One Creature
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|     Duration: 1 round
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|     Save: Fortitude Partial; see text
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| 
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|     Your mighty strike temporarily disorients your opponent, costing him precious seconds as he shakes off the attack.
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|     
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|     You make a single attack against an enemy. If this attack his, you do an extra 2d6 damage.
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|     If the target fails a Fortitude save vs 14 + Strength modifier, it is slowed.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| 
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| void TOBAttack(object oTarget, object oInitiator)
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| {
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|     	effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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|     	object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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| 	PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Overwhelming Mountain Strike Hit", "Overwhelming Mountain Strike Miss");
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| 	if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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|     	{
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|     		// Saving Throw
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|     		if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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|     		{
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| 			effect eLink = ExtraordinaryEffect(EffectSlow());
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| 			SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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| 		}
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|         }
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| }
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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|     	DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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|     }
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| } |