Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Clever Positioning
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| 
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|    tob_stsn_vlcpstn.nss
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|    ----------------
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| 
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|    08/06/07 by Stratovarius
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| */ /** @file
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| 
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|     Clever Positioning
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| 
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|     Setting Sun (Strike)
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|     Level: Swordsage 2
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|     Initiation Action: 1 Standard Action
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|     Range: Melee Attack
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|     Target: One Creatures
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|     Saving Throw: Reflex partial.
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| 
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|     With a swift flurry of motion, you knock your foe off balance,
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|     slip into his space, and force him into the spot you just occupied.
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|     
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|     Make a single melee attack. If you succesfully hit the creature, and he fails a 
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|     Reflex save against 12 + your Dexterity modifier, you swap positions with your target.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| #include "spinc_trans"
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| 
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| void TOBAttack(object oTarget, object oInitiator)
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| {
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|     	effect eNone;
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| 	PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Clever Positioning Hit", "Clever Positioning Miss");
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|        
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|         if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 12 + GetAbilityModifier(ABILITY_DEXTERITY, oInitiator),SAVING_THROW_TYPE_NONE))
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|     	{
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|     		DoTransposition(TRUE, FALSE);
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|     		SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WIND), oTarget);
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|     	}
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| }
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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| 	DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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|     }
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| } |