Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Leading the Attack
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| 
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|    tob_wtrn_ldngatk.nss
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|    ----------------
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| 
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|    27/04/07 by Stratovarius
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| */ /** @file
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| 
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|     Leading the Attack
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| 
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|     White Raven (Strike)
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|     Level: Crusader 1, Warblade 1
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|     Initiation Action: 1 Standard Action
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|     Range: Melee Attack
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|     Target: One Creature
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| 
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|     You boldly strike at your enemy. As you attack, you shout a war cry
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|     to demonstrate that victory is at hand. This attack inspires nearby
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|     allies to join the fray with renewed vigor.
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|     
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|     If your strike hits, your target suffers a -4 penalty to AC.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| 
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| void TOBAttack(object oTarget, object oInitiator)
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| {
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| 	effect eNone;
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| 	PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Leading the Attack Hit", "Leading the Attack Miss");
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| 	if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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|     	{
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| 		effect eLink = ExtraordinaryEffect(EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST));
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| 		SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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| 		eLink = ExtraordinaryEffect(EffectACDecrease(4));
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| 		SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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|         }
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| }
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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| 	DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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|     }
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| } |