Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			151 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Tongue of Fire
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|    Brimstone Speaker level 1
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| 
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|    true_brim_tongue
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|    ----------------
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| 
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|    19/7/06 by Stratovarius
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| */ /** @file
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| 
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| Type of Feat: Class
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| Prerequisite: Brimstone Speaker 1
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| Specifics: The Brimstone Speaker can speak a truename that translates as "tongue of fire". This ability allows them to create a line of fire 20 feet long. Those hit by the fire have a DC vs 10 + Class levels + Con modifier. There are three versions of the Tongue of Fire: 3d6 with a Truespeak DC of 25, 5d6 with a DC of 30, and 8d6 with a DC of 35. This ability is affected by the Law of Resistance.
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| Use: Selected.
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| */
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| 
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| #include "true_inc_trufunc"
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| //#include "prc_alterations"
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| 
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| float GetVFXLength(location lTrueSpeaker, float fLength, float fAngle);
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| 
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| void main()
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| {
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     int nSpellId = PRCGetSpellId();
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|     int nDC;
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|     int nDamage;
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|     if (BRIMSTONE_FIRE_3D6 == nSpellId)      
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|     {
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|     	nDC = 25;
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|     	nDamage = d6(3);
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|     }
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|     else if (BRIMSTONE_FIRE_5D6 == nSpellId)      
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|     {
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|     	nDC = 30;
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|     	nDamage = d6(5);
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|     }
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|     else if (BRIMSTONE_FIRE_8D6 == nSpellId)      
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|     {
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|     	nDC = 35;
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|     	nDamage = d6(8);
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|     }
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|     
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|     //Account for Energy Draconic Aura
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|     if (GetLocalInt(oTrueSpeaker, "FireEnergyAura") > 0)
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|     {
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|         nDC += GetLocalInt(oTrueSpeaker, "FireEnergyAura");
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|     }
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|     
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|     // Account for the law of resistance
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|     nDC += GetLawOfResistanceDCIncrease(oTrueSpeaker, nSpellId);
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| 
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|     if(GetIsSkillSuccessful(oTrueSpeaker, SKILL_TRUESPEAK, nDC))
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|     {
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|         int nSaveDC = 10 + GetLevelByClass(CLASS_TYPE_BRIMSTONE_SPEAKER, oTrueSpeaker) + GetAbilityModifier(ABILITY_CONSTITUTION, oTrueSpeaker);
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|         // Increases the DC of the subsequent utterances
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|         DoLawOfResistanceDCIncrease(oTrueSpeaker, nSpellId);
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|         
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| 	location lTrueSpeaker = GetLocation(oTrueSpeaker);
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|         location lTarget     = PRCGetSpellTargetLocation();
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|         vector vOrigin       = GetPosition(oTrueSpeaker);
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|         float fLength        = FeetToMeters(20.0f);
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|         float fDelay;
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| 
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|         // Do VFX. This is moderately heavy, so it isn't duplicated by Twin Power
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|         float fAngle             = GetRelativeAngleBetweenLocations(lTrueSpeaker, lTarget);
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|         float fSpiralStartRadius = FeetToMeters(1.0f);
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|         float fRadius            = FeetToMeters(5.0f);
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|         float fDuration          = 4.5f;
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|         float fVFXLength         = GetVFXLength(lTrueSpeaker, fLength, GetRelativeAngleBetweenLocations(lTrueSpeaker, lTarget));
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|         // A tube of beams, radius 5ft, starting 1m from TrueSpeaker and running for the length of the line
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|         BeamGengon(DURATION_TYPE_TEMPORARY, VFX_BEAM_FIRE, lTrueSpeaker, fRadius, fRadius,
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|                    1.0f, fVFXLength, // Start 1m from the TrueSpeaker, end at LOS end
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|                    8, // 8 sides
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|                    fDuration, "prc_invisobj",
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|                    0.0f, // Drawn instantly
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|                    0.0f, 0.0f, 45.0f, "y", fAngle, 0.0f,
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|                    -1, -1, 0.0f, 1.0f, // No secondary VFX
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|                    fDuration
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|                    );
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|         // A spiral inside the tube, starting from the TrueSpeaker with with radius 1ft and ending with radius 5ft at the end of the line
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|         BeamPolygonalSpring(DURATION_TYPE_TEMPORARY, VFX_BEAM_FIRE, lTrueSpeaker, fSpiralStartRadius, fRadius,
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|                             0.0f, fVFXLength, // Start at the TrueSpeaker, end at LOS end
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|                             5, // 5 sides per revolution
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|                             fDuration, "prc_invisobj",
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|                             fVFXLength / 5, // Revolution per 5 meters
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|                             0.0f, // Drawn instantly
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|                             0.0f, "y", fAngle, 0.0f,
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|                             -1, -1, 0.0f, 1.0f, // No secondary VFX
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|                             fDuration
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|                             ); 
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|                             
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| 	    oTarget = MyFirstObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
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|             while(GetIsObjectValid(oTarget))
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|             {
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|                 if(oTarget != oTrueSpeaker &&
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|                    spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oTrueSpeaker)
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|                    )
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|                 {
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|                     // Let the AI know
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|                     SignalEvent(oTarget, EventSpellCastAt(oTrueSpeaker, nSpellId));
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|                     
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| 			nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nSaveDC, SAVING_THROW_TYPE_FIRE);
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| 			if(nDamage > 0)
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| 			{
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| 			    float fDelay = GetDistanceBetweenLocations(lTrueSpeaker, GetLocation(oTarget)) / 20.0f;
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| 			    effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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| 			    effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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| 			    DelayCommand(1.0f + fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
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| 			    DelayCommand(1.0f + fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|         		}
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|                 }// end if - Target validity check
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| 
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|                // Get next target
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|                 oTarget = MyNextObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
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|             }                            
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|     }// end if - Successful utterance
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| }
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| 
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| float GetVFXLength(location lTrueSpeaker, float fLength, float fAngle)
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| {
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|     float fLowerBound = 0.0f;
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|     float fUpperBound = fLength;
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|     float fVFXLength  = fLength / 2;
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|     vector vVFXOrigin = GetPositionFromLocation(lTrueSpeaker);
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|     vector vAngle     = AngleToVector(fAngle);
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|     vector vVFXEnd;
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|     int bConverged    = FALSE;
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|     while(!bConverged)
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|     {
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|         // Create the test vector for this loop
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|         vVFXEnd = vVFXOrigin + (fVFXLength * vAngle);
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| 
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|         // Determine which bound to move.
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|         if(LineOfSightVector(vVFXOrigin, vVFXEnd))
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|             fLowerBound = fVFXLength;
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|         else
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|             fUpperBound = fVFXLength;
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| 
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|         // Get the new middle point
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|         fVFXLength = (fUpperBound + fLowerBound) / 2;
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| 
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|         // Check if the locations have converged
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|         if(fabs(fUpperBound - fLowerBound) < 2.5f)
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|             bConverged = TRUE;
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|     }
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| 
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|     return fVFXLength;
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| } |