Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Astral Construct OnSpawn eventscript
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| //:: psi_ast_con_spwn
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| //:://////////////////////////////////////////////
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| //:://////////////////////////////////////////////
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| //:: Created By: Ornedan
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| //:: Created On: 21.01.2005
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_alterations"
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| #include "psi_inc_ac_spawn"
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| #include "psi_inc_ac_manif"
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| 
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| void BiobugsSuck(object oSpawn)
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| {
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|     // Grab the locals for the slot manifested from and copy them onto the construct
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|     object oManifester = GetMaster(oSpawn);
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|     string sSlot       = GetLocalString(oManifester, MANIFESTED_SLOT);
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|     int nACLevel       = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_LEVEL              + sSlot);
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|     int nOptionFlags   = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_OPTION_FLAGS       + sSlot);
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|     int nResElemFlags  = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS   + sSlot);
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|     int nETchElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS + sSlot);
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|     int nEBltElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS  + sSlot);
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|     SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_LEVEL,              nACLevel);
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|     SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_OPTION_FLAGS,       nOptionFlags);
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|     SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS,   nResElemFlags);
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|     SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS, nETchElemFlags);
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|     SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS,  nEBltElemFlags);
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| 
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|     // Do appearance switching
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|     int nCraft = GetHighestCraftSkillValue(oManifester);
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|     int nCheck = d20() + nCraft;
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| 
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|     int nAppearance = GetAppearanceForConstruct(nACLevel, nOptionFlags, nCheck);
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|     SetCreatureAppearanceType(oSpawn, nAppearance);
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| 
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|     HandleAstralConstructSpawn(oSpawn);
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| 
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|     // Execute other OnSpawn stuff
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|     ExecuteScript("nw_ch_acani9", oSpawn);
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| }
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| 
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| void main()
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| {
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|     //SpawnScriptDebugger();
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| 
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|     object oSpawn = OBJECT_SELF;
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| 
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|     // Set AI level
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|     SetAILevel(oSpawn, AI_LEVEL_HIGH);
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| 
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|     DelayCommand(0.5f, BiobugsSuck(oSpawn));
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| /* Uncomment if AC is ever moved to be a henchman
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|     // Handle the main Astral Construct spawn stuff
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|     // Farmed out to an include file. This one is just to link it
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|     // and the default spawn handling
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|     HandleAstralConstructSpawn(oSpawn);
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| 
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|     // Execute other OnSpawn stuff
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|     ExecuteScript("nw_ch_acani9", oSpawn);
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| */
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| }
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