Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Body Equilibrium
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| 
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|    psi_pow_bdyequib
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|    ----------------
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| 
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|    6/12/04 by Stratovarius
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| */ /** @file
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| 
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|     Body Equilibrium
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| 
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|     Psychometabolism
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|     Level: Psion/wilder 2, psychic warrior 2
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|     Manifesting Time: 1 standard action
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|     Range: Personal
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|     Target: You
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|     Duration: 10 min./level
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|     Power Points: 3
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|     Metapsionics: Extend
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| 
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|     You adjust your bodies equilibrium to correspond with the surface you are walking on,
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|     making you able to move easily across unusual and unstable surfaces. This makes you
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|     immune to entangle.
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| */
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| 
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| #include "psi_inc_psifunc"
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| #include "psi_inc_pwresist"
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| #include "psi_spellhook"
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| #include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2004-11-02 by Stratovarius
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|   If you want to make changes to all powers,
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|   check psi_spellhook to find out more
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| 
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| */
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| 
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|     if (!PsiPrePowerCastCode())
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|     {
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|     // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oManifester = OBJECT_SELF;
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|     object oTarget     = PRCGetSpellTargetObject();
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|     struct manifestation manif =
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|         EvaluateManifestation(oManifester, oTarget,
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|                               PowerAugmentationProfile(),
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|                               METAPSIONIC_EXTEND
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|                               );
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| 
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|     if(manif.bCanManifest)
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|     {
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|         effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
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|         effect eVis      = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
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|         effect eDur      = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|         effect eLink     = EffectLinkEffects(eVis, eEntangle);
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|                eLink     = EffectLinkEffects(eLink, eDur);
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| 
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|         float fDur = 600.0 * manif.nManifesterLevel;
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|         if(manif.bExtend) fDur *= 2;
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| 
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, -1, manif.nManifesterLevel);
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|     }
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| }
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