Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Ectoplasmic Sheen, OnEnter
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| 
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|    psi_pow_greasea
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|    ----------------
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| 
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|    30/10/04 by Stratovarius
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| */ /** @file
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| 
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|     Ectoplasmic Sheen, OnEnter
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| 
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|     Metacreativity (Creation)
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|     Level: Psion/wilder 1
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|     Manifesting Time: 1 standard action
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|     Range: Close (25 ft. + 5 ft./2 levels)
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|     Target or Area: 10-ft. square
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|     Duration: 1 round/level
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|     Saving Throw: See text
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|     Power Resistance: No
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|     Power Points: 1
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|     Metapsionics: Extend
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| 
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|     You create a pool of ectoplasm across the floor that inhibits motion and can cause people to slow down.
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|     This functions as the spell grease.
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| */
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| 
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| #include "psi_inc_psifunc"
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| #include "psi_inc_pwresist"
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| #include "psi_spellhook"
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| #include "prc_alterations"
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| 
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| 
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| void main()
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| {
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|     object oCreator = GetAreaOfEffectCreator();
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|     object oTarget  = GetEnteringObject();
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|     object oAoE     = OBJECT_SELF;
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|     int nDC         = GetLocalInt(oAoE, "PRC_EctoSheen_DC");
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|     effect eLink    = EffectLinkEffects(EffectMovementSpeedDecrease(50),
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|                                         EffectVisualEffect(VFX_IMP_SLOW)
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|                                         );
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|     float fDelay = PRCGetRandomDelay(1.0, 2.2);
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| 
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|     if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCreator))
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|     {
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|         if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && (GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE))
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|         {
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|             //Fire cast spell at event for the target
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|             SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_GREASE));
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| 
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|             //Apply reduced movement effect and VFX_Impact
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|             SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, FALSE);
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|         }// end if - Immunity check
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|     }// end if - Difficulty check
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| }
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