Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Tower of Iron Will
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| 
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|    prc_pow_twrwll
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|    ----------------
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| 
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|    23/2/05 by Stratovarius
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| */ /** @file
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| 
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|     Tower of Iron Will
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| 
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|     Telepathy [Mind-Affecting]
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|     Level: Psion/wilder 5
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|     Manifesting Time: 1 swift action
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|     Range: 10 ft.
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|     Area: 10-ft.-radius emanation centered on you
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|     Duration: 1 round
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|     Saving Throw: None
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|     Power Resistance: No
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|     Power Points: 9
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|     Metapsionics: Extend, Widen
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| 
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|     You generate a bastion of thought so strong that it offers protection to you
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|     and everyone around you, improving the self-control of all. You and all
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|     creatures in the power’s area gain power resistance 19 against all
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|     mind-affecting powers.
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| 
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|     Manifesting this power is a swift action, like manifesting a quickened
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|     power, and it counts toward the normal limit of one quickened power per
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|     round.
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| 
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|     Augment: For every additional power point you spend, this power’s duration
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|              increases by 1 round and the power resistance it provides increases
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|              by 1 point.
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| */
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| 
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| #include "psi_inc_psifunc"
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| #include "psi_inc_pwresist"
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| #include "psi_spellhook"
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| #include "prc_inc_spells"
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| 
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| void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2004-11-02 by Stratovarius
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|   If you want to make changes to all powers,
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|   check psi_spellhook to find out more
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| 
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| */
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| 
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|     if (!PsiPrePowerCastCode())
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|     {
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|     // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oManifester = OBJECT_SELF;
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|     struct manifestation manif =
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|         EvaluateManifestation(oManifester, OBJECT_INVALID,
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|                               PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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|                                                        1, PRC_UNLIMITED_AUGMENTATION
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|                                                        ),
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|                               METAPSIONIC_EXTEND | METAPSIONIC_WIDEN
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|                               );
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| 
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|     if(manif.bCanManifest)
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|     {
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|         int nPowRes      = 19 + manif.nTimesAugOptUsed_1;
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|         effect eDur      = EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE),
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|                                              EffectVisualEffect(VFX_DUR_MAGIC_RESISTANCE)
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|                                              );
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|         effect eVis      = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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|         effect eFNF      = EffectVisualEffect(VFX_FNF_LOS_NORMAL_10);
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|         location lTarget = PRCGetSpellTargetLocation();
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|         object oTarget;
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|         float fRadius    = EvaluateWidenPower(manif, FeetToMeters(10.0f));
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|         float fDuration  = 6.0f * (1 + manif.nTimesAugOptUsed_1);
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|         if(manif.bExtend) fDuration *= 2;
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| 
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|         // Apply area VFX
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|         ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lTarget);
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| 
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|         // Loop over targets
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|         oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|         while(GetIsObjectValid(oTarget))
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|         {
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|             // Store the PR amount
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|             SetLocalInt(oTarget, "PRC_Power_TowerOfIronWill_PR", nPowRes);
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| 
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|             // Apply impact VFX
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|             SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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| 
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|             // Set a VFX for the monitor to watch
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|             SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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| 
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|             // Start the monitor
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|             DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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| 
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|             // Get next target
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|             oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|         }// end while - Target loop
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|     }// end if - Successfull manifestation
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| }
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| 
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| void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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| {
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|     // Has the power ended since the last beat, or does the duration run out now
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|     if((--nBeatsRemaining == 0)                                         ||
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|        PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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|        )
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|     {
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|         if(DEBUG) DoDebug("psi_pow_twrwll: Power expired, clearing");
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| 
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|         // Clear the marker
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|         DeleteLocalInt(oTarget, "PRC_Power_TowerOfIronWill_PR");
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|     }
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|     else
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|        DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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| }
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