Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Soulknife: Mindblade Enhancement - Lucky
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| //:: psi_sk_lucky
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| //::///////////////////////////////////////////////
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| /** @file
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|     Gives a +1 bonus to attack, damage and saves
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|     for 1 round / sk level.
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|     
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|     @author Ornedan
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|     @date   Created - 2006.03.09
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| */
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| //:://////////////////////////////////////////////
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| //:://////////////////////////////////////////////
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| 
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| #include "psi_inc_soulkn"
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| #include "inc_utility"
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| 
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| void main()
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| {
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|     object oPC;
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|     if(GetRunningEvent() != EVENT_ONPLAYERREST_FINISHED)
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|     {
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|         oPC = OBJECT_SELF;
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|         if(GetLocalInt(oPC, "PRC_SK_LuckyUsed"))
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|         {
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|             FloatingTextStrRefOnCreature(0x01000000 + 47478, oPC, FALSE);
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|             return;
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|         }
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|         
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|         // Generate effect
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|         effect eLink    =                          EffectAttackIncrease(1);
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|                eLink    = EffectLinkEffects(eLink, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_SLASHING));
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|                eLink    = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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|                eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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|         float fDuration = 6.0f * GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC);
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|         
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|         // Apply it
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDuration, TRUE, SPELL_MINDBLADE_LUCKY, 1);
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|         
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|         // Mark the ability used for the day
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|         SetLocalInt(oPC, "PRC_SK_LuckyUsed", TRUE);
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|         
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|         // Add eventhook to OnRestFinished to reset the used marker
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|         AddEventScript(oPC, EVENT_ONPLAYERREST_FINISHED, "psi_sk_lucky", FALSE, FALSE);
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|     }
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|     // Running OnRestFinished
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|     else
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|     {
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|         oPC = GetLastBeingRested();
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|         DeleteLocalInt(oPC, "PRC_SK_LuckyUsed");
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|     }
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| } |