Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			30 lines
		
	
	
		
			898 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			898 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Aura of Fear
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| //:: NW_S1_AuraFear.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Upon entering the aura of the creature the player
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|     must make a will save or be struck with fear because
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|     of the creatures presence.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: May 25, 2001
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| //:://////////////////////////////////////////////
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     object oPC = OBJECT_SELF;
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| 
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|     if(GetHasSpellEffect(SPELL_HOUND_AURAMENACE))
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|     {
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|         PRCRemoveEffectsFromSpell(oPC, SPELL_HOUND_AURAMENACE);
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|         return;
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|     }
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| 
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|     //Set and apply AOE object
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|     effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOE_MOB_FEAR,"hound_aurafeara"));
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|     ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, oPC);
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| } |