Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Blindness/Deafness
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| //:: [NW_S0_BlindDead.nss]
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| //:: Copyright (c) 2000 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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| Necromancy
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| Level:            Brd 2, Clr 3, Sor/Wiz 2
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| Components:       V
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| Casting Time:     1 standard action
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| Range:            Medium (100 ft. + 10 ft./level)
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| Target:           One living creature
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| Duration:         Permanent (D)
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| Saving Throw:     Fortitude negates
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| Spell Resistance: Yes
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| 
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| You call upon the powers of unlife to render the
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| subject blinded or deafened, as you choose.
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| 
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 12, 2001
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| //:://////////////////////////////////////////////
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| //:: modified by mr_bumpkin Dec 4, 2003
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| 
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| //TODO: convert to subradials
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| 
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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|     if (!X2PreSpellCastCode()) return;
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| 
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|     PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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| 
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|     //Declare major varibles
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int CasterLvl = PRCGetCasterLevel(oCaster);
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|     int nPenetr = CasterLvl + SPGetPenetr();
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| 
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|     float fDuration = RoundsToSeconds(CasterLvl);
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|     //Metamagic check for duration
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|     if(nMetaMagic & METAMAGIC_EXTEND)
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|         fDuration *= 2;
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| 
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|     effect eVis   = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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| 
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|     effect eBlind = EffectBlindness();
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|     effect eDeaf  = EffectDeaf();
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|     effect eDur   = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eLink  = EffectLinkEffects(eBlind, eDeaf);
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|            eLink  = EffectLinkEffects(eLink, eDur);
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| 
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         //Fire cast spell at event
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|         SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLINDNESS_AND_DEAFNESS));
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|         //Do SR check
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|         if (!PRCDoResistSpell(oCaster, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget))
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|         {
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|             // Make Fortitude save to negate
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|             if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster)))
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|             {
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| 
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|                 //Apply visual and effects
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|                 SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_BLINDNESS_AND_DEAFNESS, CasterLvl);
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|             }
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|         }
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|     }
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|     PRCSetSchool();
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| }
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