Files
PRC8/nwn/nwnprc/trunk/spells/nw_s0_abilbuff.nss
Jaysyn904 c1188ebb28 2026/02/19 Update
Eldritch Disciple should have Verminlord as an epic bonus feat.
Only spellcasters can use Craft (Alchemy).
Added Great Charisma and removed Great Wisdom as Force Missile Mage epic bonus feats.
Frenzied Berserker was missing Great STR 10 as an epic bonus feat.
Oozemaster had several epic bonus feats only grantable at 10th lvl.
Pyromancer's Great Charisma bonus feats were pointing at wrong or non-existent feats.
Corrected Frenzied Berserker's skill list.
Corrected Legendary Dreadnought's skill list.
Added placeholders for Combat Form feats.
Added Combat Forms masterfeats.
Fixed ASF issue with Eldritch Sculptor's 2nd blast.
Gated debug in CheckIfDeleveled().
Updated AddRacialRestrictions() for latest races.
Vow of Poverty & Forsaker work better together at level up.
Maybe fixed the mass ability buffs not hitting all targets issue.  Needs mulitplayer testing.
Updated some creature abilities to use PRC functions.
2026-02-19 21:10:22 -05:00

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/*
nw_s0_abilbuff.nss
Ability buffs, ultravision and
mass versions thereof
By: Flaming_Sword
Created: Jul 1, 2006
Modified: Jul 2, 2006
*/
#include "prc_sp_func"
void StripBuff(object oTarget, int nBuffSpellID, int nMassBuffSpellID)
{
effect eEffect = GetFirstEffect(oTarget);
while (GetIsEffectValid(eEffect))
{
int nSpellID = GetEffectSpellId(eEffect);
if (nBuffSpellID == nSpellID || nMassBuffSpellID == nSpellID)
RemoveEffect(oTarget, eEffect);
eEffect = GetNextEffect(oTarget);
}
}
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nSpellID, int nCasterLevel, int nEvent)
{
int nMetaMagic = PRCGetMetaMagicFeat();
int bVision = (nSpellID == SPELL_DARKVISION) || (nSpellID == SPELL_MASS_ULTRAVISION);
int bMass = (nSpellID >= SPELL_MASS_BULLS_STRENGTH) && (nSpellID <= SPELL_MASS_ULTRAVISION);
effect eVis, eDur;
int nAbility, nAltSpellID;
if(bVision)
{
eDur = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
}
else
{
eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
if((nSpellID == SPELL_BULLS_STRENGTH) || (nSpellID == SPELL_MASS_BULLS_STRENGTH))
{
nAbility = ABILITY_STRENGTH;
eVis = EffectVisualEffect(VFX_IMP_BONUS_STRENGTH);
if(nSpellID == SPELL_BULLS_STRENGTH)
nAltSpellID = SPELL_MASS_BULLS_STRENGTH;
else
nAltSpellID = SPELL_BULLS_STRENGTH;
}
else if((nSpellID == SPELL_CATS_GRACE) || (nSpellID == SPELL_MASS_CATS_GRACE))
{
nAbility = ABILITY_DEXTERITY;
eVis = EffectVisualEffect(VFX_IMP_BONUS_DEXTERITY);
if(nSpellID == SPELL_CATS_GRACE)
nAltSpellID = SPELL_MASS_CATS_GRACE;
else
nAltSpellID = SPELL_CATS_GRACE;
}
else if((nSpellID == SPELL_ENDURANCE) || (nSpellID == SPELL_MASS_ENDURANCE))
{
nAbility = ABILITY_CONSTITUTION;
eVis = EffectVisualEffect(VFX_IMP_BONUS_CONSTITUTION);
if(nSpellID == SPELL_ENDURANCE)
nAltSpellID = SPELL_MASS_ENDURANCE;
else
nAltSpellID = SPELL_ENDURANCE;
}
else if((nSpellID == SPELL_EAGLE_SPLEDOR) || (nSpellID == SPELL_MASS_EAGLES_SPLENDOR))
{
nAbility = ABILITY_CHARISMA;
eVis = EffectVisualEffect(VFX_IMP_BONUS_CHARISMA);
if(nSpellID == SPELL_EAGLE_SPLEDOR)
nAltSpellID = SPELL_MASS_EAGLES_SPLENDOR;
else
nAltSpellID = SPELL_EAGLE_SPLEDOR;
}
else if((nSpellID == SPELL_OWLS_WISDOM) || (nSpellID == SPELL_MASS_OWLS_WISDOM))
{
nAbility = ABILITY_WISDOM;
eVis = EffectVisualEffect(VFX_IMP_BONUS_WISDOM);
if(nSpellID == SPELL_OWLS_WISDOM)
nAltSpellID = SPELL_MASS_OWLS_WISDOM;
else
nAltSpellID = SPELL_OWLS_WISDOM;
}
else if((nSpellID == SPELL_FOXS_CUNNING) || (nSpellID == SPELL_MASS_FOXS_CUNNING))
{
nAbility = ABILITY_INTELLIGENCE;
eVis = EffectVisualEffect(VFX_IMP_BONUS_INTELLIGENCE);
if(nSpellID == SPELL_FOXS_CUNNING)
nAltSpellID = SPELL_MASS_FOXS_CUNNING;
else
nAltSpellID = SPELL_FOXS_CUNNING;
}
}
float fDuration = HoursToSeconds(nCasterLevel);
if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2;
location lTarget;
if(bMass)
{
location lTarget = PRCGetSpellTargetLocation();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
{
PRCSignalSpellEvent(oTarget, FALSE);
int nStatMod = d4() + 1;
if(nMetaMagic & METAMAGIC_MAXIMIZE) nStatMod = 5;
if(nMetaMagic & METAMAGIC_EMPOWER) nStatMod += (nStatMod / 2);
if(bVision)
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectUltravision(), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
}
else
{
StripBuff(oTarget, nSpellID, nAltSpellID);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectAbilityIncrease(nAbility, nStatMod), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
else
{
// Single-target path
if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
{
PRCSignalSpellEvent(oTarget, FALSE);
int nStatMod = d4() + 1;
if(nMetaMagic & METAMAGIC_MAXIMIZE) nStatMod = 5;
if(nMetaMagic & METAMAGIC_EMPOWER) nStatMod += (nStatMod / 2);
if(bVision)
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectUltravision(), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
}
else
{
StripBuff(oTarget, nSpellID, nAltSpellID);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectAbilityIncrease(nAbility, nStatMod), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
/* if(bMass)
{
lTarget = PRCGetSpellTargetLocation();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
while(GetIsObjectValid(oTarget))
{
if((!bMass) || (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster)))
{
PRCSignalSpellEvent(oTarget, FALSE);
//if(bMass) fDelay = PRCGetSpellEffectDelay(lTarget, oTarget);
int nStatMod = d4() + 1;
if(nMetaMagic & METAMAGIC_MAXIMIZE) nStatMod = 5;
if(nMetaMagic & METAMAGIC_EMPOWER) nStatMod += (nStatMod / 2);
effect eBuff;
if(bVision)
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectUltravision(), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
else
{
StripBuff(oTarget, nSpellID, nAltSpellID);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectAbilityIncrease(nAbility, nStatMod), eDur), oTarget, fDuration,TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
if(!bMass) break;
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
} */
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nSpellID = PRCGetSpellId();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget && IsTouchSpell(nSpellID))
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nSpellID, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}