Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Vision Sharpened
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| 
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|    true_utr_visshrp
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|    ----------------
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| 
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|    2/8/06 by Stratovarius
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| */ /** @file
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| 
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|     Vision Sharpened
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| 
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|     Level: Evolving Mind 3
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|     Range: 60 feet
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|     Target: One Creature
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|     Duration: 5 Rounds
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|     Spell Resistance: Yes
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|     Save: None
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|     Metautterances: Extend
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| 
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|     Normal:  Your ally can see the unseen in the warp and weft of air nearby.
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|              Your ally gains See Invisibility.
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|     Reverse: With the reverse of this utterance, your target disappears from view.
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|              Your ally becomes invisibile.
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| */
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| 
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| #include "true_inc_trufunc"
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| #include "true_utterhook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2006-7-19 by Stratovarius
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|   If you want to make changes to all utterances
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|   check true_utterhook to find out more
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| 
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| */
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| 
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|     if (!TruePreUtterCastCode())
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|     {
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|     // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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| 
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|     if(utter.bCanUtter)
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|     {
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|         // This is done so Speak Unto the Masses can read it out of the structure
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|         utter.nPen       = GetTrueSpeakPenetration(oTrueSpeaker);
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|         utter.fDur       = RoundsToSeconds(5);
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|         int nSRCheck;
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|         if(utter.bExtend) utter.fDur *= 2;
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|         // This utterance applies only to friends
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| 	utter.bFriend = TRUE;
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| 	// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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|         utter.bIgnoreSR = TRUE;        
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|         
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|         // The NORMAL effect of the Utterance goes here
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|         if (utter.nSpellId == UTTER_VISION_SHARPENED)
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|         {
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|         	// See Invis
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|         	utter.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ULTRAVISION), EffectSeeInvisible());
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|         	// Impact VFX 
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|         	utter.eLink2 = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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|         }
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|         // The REVERSE effect of the Utterance goes here
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|         else // UTTER_VISION_SHARPENED_R
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|         {
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|         	// If the Spell Penetration fails, don't apply any effects
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|         	nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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|         	if (!nSRCheck)
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|         	{
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|        			// Invis
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|        			utter.eLink = EffectLinkEffects(EffectInvisibility(INVISIBILITY_TYPE_NORMAL), EffectVisualEffect(VFX_DUR_INVISIBILITY));
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|        			// Impact VFX 
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|         		utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_MIND);
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|         	}
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|         }
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|         // Duration Effects
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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|         // Impact Effects
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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|         
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|         // Speak Unto the Masses. Swats an area with the effects of this utterance
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|         DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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|         // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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|         // The utterance isn't active if SR stops it
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|         if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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|     }// end if - Successful utterance    
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| }
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