Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <!-- This file was generated by the NWNTools GFF to XML writer.
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|      http://nwntools.sf.net/
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|      ** Do not hand edit unless you know what you are doing. **
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|  -->
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| <gff name="room4.gic" type="GIC " version="V3.2" >
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|     <struct id="-1" >
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|         <element name="Creature List" type="15" />
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|         <element name="Door List" type="15" />
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|         <element name="Encounter List" type="15" />
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|         <element name="List" type="15" />
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|         <element name="SoundList" type="15" />
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|         <element name="StoreList" type="15" />
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|         <element name="TriggerList" type="15" >
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|             <struct id="1" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|         </element>
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|         <element name="WaypointList" type="15" >
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|             <struct id="5" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[The origin is set in the right place for the mines creation script to work properly in a for loop. Or rather: It makes my life easier later.
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| 
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| The control variable in the for loop advances by one each time. For each step, the vector for mine creation location advances by (1 * 2.5). 2.5 is the distance between the centerpoint of adjacent chessboard squares.]]></value>
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|                 </element>
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|             </struct>
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|             <struct id="5" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|         </element>
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|         <element name="Placeable List" type="15" >
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|         </element>
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|     </struct>
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| </gff>
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