Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Prayer
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| //:: NW_S0_Prayer.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Allies gain +1 Attack, damage, saves, skill checks
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|     Enemies gain -1 to these stats
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Oct 25, 2001
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By: Preston W, On: June 22, 2001
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"  
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget;
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|     effect ePosVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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|     effect eNegVis = EffectVisualEffect(VFX_IMP_DOOM);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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| 
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|     int nBonus = 1;
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|     effect eBonAttack = EffectAttackIncrease(nBonus);
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|     effect eBonSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus);
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|     effect eBonDam = EffectDamageIncrease(nBonus, DAMAGE_TYPE_SLASHING);
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|     effect eBonSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus);
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|     effect ePosDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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| 
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|     effect ePosLink = EffectLinkEffects(eBonAttack, eBonSave);
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|     ePosLink = EffectLinkEffects(ePosLink, eBonDam);
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|     ePosLink = EffectLinkEffects(ePosLink, eBonSkill);
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|     ePosLink = EffectLinkEffects(ePosLink, ePosDur);
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| 
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|     effect eNegAttack = EffectAttackDecrease(nBonus);
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|     effect eNegSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, nBonus);
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|     effect eNegDam = EffectDamageDecrease(nBonus, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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|     effect eNegSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, nBonus);
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|     effect eNegDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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| 
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|     effect eNegLink = EffectLinkEffects(eNegAttack, eNegSave);
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|     eNegLink = EffectLinkEffects(eNegLink, eNegDam);
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|     eNegLink = EffectLinkEffects(eNegLink, eNegSkill);
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|     eNegLink = EffectLinkEffects(eNegLink, eNegDur);
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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| 
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| 
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|     int nDuration = CasterLvl;
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     //Metamagic duration check
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|     if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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| 
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|     int nPenetr = CasterLvl + SPGetPenetr();
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|     //Apply Impact
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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| 
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|     //Get the first target in the radius around the caster
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if(GetIsFriend(oTarget))
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|         {
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|             //Fire spell cast at event for target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER, FALSE));
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|             //Apply VFX impact and bonus effects
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|             SPApplyEffectToObject(DURATION_TYPE_INSTANT, ePosVis, oTarget);
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|             SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePosLink, oTarget,RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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|         }
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|         else if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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|         {
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|             //Fire spell cast at event for target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER));
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|             if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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|             {
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|                 //Apply VFX impact and bonus effects
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNegVis, oTarget);
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|                 SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNegLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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|             }
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|         }
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|         //Get the next target in the specified area around the caster
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     }
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|     
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the integer used to hold the spells spell school
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| }
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| 
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| 
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