Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 09/02/19 by Stratovarius
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| 
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| Steel Shadows
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| 
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| Apprentice, Cloak of Shadows 
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| Level/School: 1st/Abjuration 
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| Range: Personal 
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| Target: You 
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| Duration: 10 minutes/level
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| 
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| Darkness coalesces about your body, forming a shadow-shape of armor and another that looks like a shield. Although they are as weightless as the air, you know they’ll protect you as well as if they were made of steel.
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| 
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| Steel shadows grants you a +3 armor bonus and a +3 shield bonus to AC.
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| */
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| 
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| #include "shd_inc_shdfunc"
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| #include "shd_mysthook"
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| 
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| void main()
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| {
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|     if(!ShadPreMystCastCode()) return;
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| 
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|     object oShadow      = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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| 
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|     if(myst.bCanMyst)
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|     {
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|         myst.eLink = EffectLinkEffects(EffectACIncrease(3, AC_SHIELD_ENCHANTMENT_BONUS), EffectACIncrease(3, AC_ARMOUR_ENCHANTMENT_BONUS));
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|         myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));
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|                
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|         myst.fDur = 600.0 * myst.nShadowcasterLevel;       
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|         if(myst.bExtend) myst.fDur *= 2;
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|         // Duration Effects
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|         if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);               
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|     }
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| } |