PRC8/nwn/nwnprc/trunk/scripts/ft_bloodwarlord.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
Blood of the Warlord: +2 to intimidate and persuade,
+1 to attack rolls and will saving throws of allies.
*/
#include "prc_inc_spells"
void main()
{
if (!GetHasSpellEffect(GetSpellId()))
{
effect eBonus = EffectAreaOfEffect(AOE_MOB_DRAGON_FEAR, "ft_bloodwarlord1", "", "ft_bloodwarlord2");
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_HUMANOID_ORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_HUMANOID_ORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_HALFORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_HALFORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_GRAYORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_GRAYORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_ORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_ORC));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_OROG));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_OROG));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_TANARUKK));
eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_TANARUKK));
eBonus = ExtraordinaryEffect(eBonus);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, OBJECT_SELF);
FloatingTextStringOnCreature("*Blood of the Warlord Activated*", OBJECT_SELF, FALSE);
}
else
{
object oCre = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE);
while (GetIsObjectValid(oCre))
{
PRCRemoveSpellEffects(GetSpellId(), OBJECT_SELF, oCre);
oCre = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE);
}
PRCRemoveEffectsFromSpell(OBJECT_SELF, GetSpellId());
FloatingTextStringOnCreature("*Blood of the Warlord Deactivated*", OBJECT_SELF, FALSE);
}
}