PRC8/nwn/nwnprc/trunk/scripts/ft_divresis.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_feat_const"
#include "prc_spell_const"
void main()
{
if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF))
{
SpeakStringByStrRef(40550);
}
else
if(GetHasFeatEffect(FEAT_DIVINE_RESISTANCE) == FALSE)
{
int iEpic = GetHasFeatEffect(FEAT_EPIC_DIVINE_RESISTANCE);
int nResistance = 5+iEpic*5;
int nDuration = iEpic ? GetAbilityModifier(ABILITY_CHARISMA) :10;
effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, 0);
effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, 0);
effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, 0);
effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS);
effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
//Link Effects
effect eLink = EffectLinkEffects(eCold, eFire);
eLink = EffectLinkEffects(eLink, eElec);
eLink = EffectLinkEffects(eLink, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
location lTarget = GetSpellTargetLocation();
//Declare the spell shape, size and the location. Capture the first target object in the shape.
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE );
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget))
{
if ( GetIsFriend(oTarget)|| GetFactionEqual(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
//Select the next target within the spell shape.
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE );
}
DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD);
}
}