PRC8/nwn/nwnprc/trunk/scripts/ft_divvigor.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_feat_const"
#include "prc_spell_const"
void main()
{
if (!GetHasFeat(FEAT_EPIC_DIVINE_VIGOR, OBJECT_SELF))
{
if(GetHasFeatEffect(FEAT_DIVINE_VIGOR) == FALSE )
{
if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF))
{
SpeakStringByStrRef(40550);
return;
}
DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD);
}
}
else
{
effect eDur2 = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur2, OBJECT_SELF,TurnsToSeconds(5));
return;
}
int nTouch = GetAbilityModifier(ABILITY_CHARISMA)<1 ? 1 : GetAbilityModifier(ABILITY_CHARISMA);
int nResistance = 5;
int iCon = 2;
int iSpeed = 10;
effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HEAL);
//Link Effects
effect eCon =EffectAbilityIncrease(ABILITY_CONSTITUTION,iCon);
effect eSpeed =EffectMovementSpeedIncrease(iSpeed);
effect eLink = EffectLinkEffects(eCon, eDur);
eLink = EffectLinkEffects(eLink, eSpeed);
eLink = EffectLinkEffects(eLink, eDur2);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nTouch));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
}