Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
515 lines
21 KiB
Plaintext
515 lines
21 KiB
Plaintext
#include "prc_inc_clsfunc"
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#include "psi_inc_soulkn"
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// Sanctify_Feat(iType);
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int Sanctify_Feat_Wrapper(int nType, object oPC, object oItem)
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{
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return Sanctify_Feat(nType) ||
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(GetHasFeat(FEAT_SANCTIFY_MARTIAL_MINDBLADE) && GetIsMindblade(oItem));
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}
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int Vile_Feat_Wrapper(int nType, object oPC, object oItem)
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{
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return Vile_Feat(nType) ||
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(GetHasFeat(FEAT_VILE_MARTIAL_MINDBLADE) && GetIsMindblade(oItem));
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}
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//const int SKILL_JUMP = 28; Moved to prc_misc_const
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void Sanctify()
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{
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object oItem;
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object oPC = OBJECT_SELF;
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int iType;
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int iEquip = GetLocalInt(oPC,"ONEQUIP");
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if (GetLocalInt(oItem,"MartialStrik")) return;
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if (iEquip==2)
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{
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if(GetHasFeat(FEAT_HOLY_MARTIAL_STRIKE)) return;
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oItem=GetItemLastEquipped();
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iType= GetBaseItemType(oItem);
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if(GetLocalInt(oItem,"SanctMar")) return ;
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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if(!Sanctify_Feat_Wrapper(iType, oPC, oItem)) return;
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_HOLY),oItem,9999.0);
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SetLocalInt(oItem,"SanctMar",1);
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}
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else if (iEquip==1)
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{
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if(GetHasFeat(FEAT_HOLY_MARTIAL_STRIKE)) return;
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oItem=GetItemLastUnequipped();
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iType= GetBaseItemType(oItem);
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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// if (!Sanctify_Feat(iType)) return;
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if(GetLocalInt(oItem,"SanctMar"))
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{
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
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DeleteLocalInt(oItem,"SanctMar");
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}
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}
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else
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{
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oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
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iType= GetBaseItemType(oItem);
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if (GetHasFeat(FEAT_HOLY_MARTIAL_STRIKE))
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{
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object oItem2=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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switch (iType)
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{
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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if ( GetLocalInt(oItem,"SanctMar"))
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{
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
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DeleteLocalInt(oItem,"SanctMar");
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}
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if ( GetLocalInt(oItem2,"SanctMar"))
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{
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RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem2,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem2,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
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DeleteLocalInt(oItem2,"SanctMar");
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}
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return;
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}
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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if(Sanctify_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"SanctMar")))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_HOLY),oItem,9999.0);
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SetLocalInt(oItem,"SanctMar",1);
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}
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oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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iType= GetBaseItemType(oItem);
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if(Sanctify_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"SanctMar")))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1d4),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_HOLY),oItem,9999.0);
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SetLocalInt(oItem,"SanctMar",1);
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}
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}
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}
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void Vile()
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{
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object oItem;
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object oPC = OBJECT_SELF;
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int iType;
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// if (GetLocalInt(oPC,"ONENTER")) return;
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int iEquip=GetLocalInt(oPC,"ONEQUIP");
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//if (GetLocalInt(oItem,"UnholyStrik")) return;
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if (iEquip==2)
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{
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//if (GetHasFeat(FEAT_UNHOLY_STRIKE)) return;
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oItem=GetItemLastEquipped();
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iType= GetBaseItemType(oItem);
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if ( GetLocalInt(oItem,"USanctMar")) return ;
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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if(!Vile_Feat_Wrapper(iType, oPC, oItem)) return;
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int nAlign = GetGoodEvilValue(oPC);
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if(nAlign > 7)
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AdjustAlignment(oPC, ALIGNMENT_EVIL, 7, FALSE);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
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SetLocalInt(oItem,"USanctMar",1);
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}
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else if (iEquip==1)
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{
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//if (GetHasFeat(FEAT_UNHOLY_STRIKE)) return;
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oItem=GetItemLastUnequipped();
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iType= GetBaseItemType(oItem);
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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// if (!Sanctify_Feat(iType)) return;
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if ( GetLocalInt(oItem,"USanctMar"))
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{
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1,1,"",-1,DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
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DeleteLocalInt(oItem,"USanctMar");
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}
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}
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else
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{
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oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
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iType= GetBaseItemType(oItem);
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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case BASE_ITEM_SLING:
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oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
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break;
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}
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if (Vile_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"USanctMar")))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
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SetLocalInt(oItem,"USanctMar",1);
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int nAlign = GetGoodEvilValue(OBJECT_SELF);
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if (nAlign>7)
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AdjustAlignment(oPC,ALIGNMENT_EVIL,7, FALSE);
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}
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oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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iType= GetBaseItemType(oItem);
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if(Vile_Feat_Wrapper(iType, oPC, oItem) && (!GetLocalInt(oItem,"USanctMar")))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1),oItem,9999.0);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyVisualEffect(ITEM_VISUAL_EVIL),oItem,9999.0);
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SetLocalInt(oItem,"USanctMar",1);
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int nAlign = GetGoodEvilValue(OBJECT_SELF);
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if (nAlign>7)
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AdjustAlignment(oPC,ALIGNMENT_EVIL,7, FALSE);
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}
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}
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}
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void Pwatk(object oPC)
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{
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object oSkin = GetPCSkin(oPC);
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int n = 47 - 12 - 19 - 6;
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int i = 9 * 2;
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SetCompositeBonus(oSkin, "898y4546", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, i);
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SetCompositeBonus(oSkin, "fghjklh", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, n);
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if (GetLocalInt(oPC,"ONEQUIP")!= 2 ) return;
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object oItem = GetItemLastEquipped();
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// don't run this if the equipped item is not a weapon
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if (GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) != oItem) return;
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if (!GetWeaponRanged(oItem))
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{
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int iSpell = GetHasSpellEffect(SPELL_PA_POWERSHOT,oPC) ||
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GetHasSpellEffect(SPELL_PA_IMP_POWERSHOT,oPC) ||
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GetHasSpellEffect(SPELL_PA_SUP_POWERSHOT,oPC);
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if(iSpell)
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{
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PRCRemoveSpellEffects(iSpell,oPC,oPC);
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string nMes = "*Power Shot Mode Deactivated*";
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FloatingTextStringOnCreature(nMes, oPC, FALSE);
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}
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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Pwatk(oPC);
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object oSkin = GetPCSkin(oPC);
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if (GetAlignmentGoodEvil(oPC)!= ALIGNMENT_GOOD)
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{
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object oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
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int iType= GetBaseItemType(oItem);
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switch (iType)
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{
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case BASE_ITEM_BOLT:
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case BASE_ITEM_BULLET:
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case BASE_ITEM_ARROW:
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iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
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break;
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case BASE_ITEM_SHORTBOW:
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case BASE_ITEM_LONGBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
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break;
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
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break;
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|
case BASE_ITEM_SLING:
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
|
|
break;
|
|
}
|
|
|
|
|
|
if ( GetLocalInt(oItem,"SanctMar"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"SanctMar");
|
|
}
|
|
|
|
if (GetLocalInt(oItem,"MartialStrik"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"MartialStrik");
|
|
}
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
|
|
iType= GetBaseItemType(oItem);
|
|
|
|
if ( GetLocalInt(oItem,"SanctMar"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_1, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP,IP_CONST_RACIALTYPE_OUTSIDER,IP_CONST_DAMAGEBONUS_1d4, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"SanctMar");
|
|
}
|
|
|
|
if ( GetLocalInt(oItem,"MartialStrik"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_EVIL,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_HOLY,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"MartialStrik");
|
|
}
|
|
if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
|
|
{
|
|
//Vile();
|
|
UnholyStrike();
|
|
}
|
|
|
|
}
|
|
else if (GetAlignmentGoodEvil(oPC)!= ALIGNMENT_EVIL)
|
|
{
|
|
|
|
object oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
|
|
int iType= GetBaseItemType(oItem);
|
|
|
|
switch (iType)
|
|
{
|
|
case BASE_ITEM_BOLT:
|
|
case BASE_ITEM_BULLET:
|
|
case BASE_ITEM_ARROW:
|
|
iType=GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND));
|
|
break;
|
|
case BASE_ITEM_SHORTBOW:
|
|
case BASE_ITEM_LONGBOW:
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS);
|
|
break;
|
|
case BASE_ITEM_LIGHTCROSSBOW:
|
|
case BASE_ITEM_HEAVYCROSSBOW:
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS);
|
|
break;
|
|
case BASE_ITEM_SLING:
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS);
|
|
break;
|
|
}
|
|
|
|
/*
|
|
if ( GetLocalInt(oItem,"USanctMar"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"USanctMar");
|
|
}
|
|
*/
|
|
if (GetLocalInt(oItem,"UnholyStrik"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_GOOD,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"UnholyStrik");
|
|
}
|
|
|
|
oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
|
|
iType= GetBaseItemType(oItem);
|
|
/*
|
|
if ( GetLocalInt(oItem,"USanctMar"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_DIVINE,IP_CONST_DAMAGEBONUS_1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"USanctMar");
|
|
}
|
|
*/
|
|
if ( GetLocalInt(oItem,"UnholyStrik"))
|
|
{
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP,IP_CONST_ALIGNMENTGROUP_GOOD,IP_CONST_DAMAGEBONUS_2d6, 1,"",IP_CONST_DAMAGETYPE_DIVINE,DURATION_TYPE_TEMPORARY);
|
|
RemoveSpecificProperty(oItem,ITEM_PROPERTY_VISUALEFFECT,ITEM_VISUAL_EVIL,-1,1,"",-1,DURATION_TYPE_TEMPORARY);
|
|
DeleteLocalInt(oItem,"UnholyStrik");
|
|
}
|
|
|
|
if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
|
|
{
|
|
Sanctify();
|
|
MartialStrike();
|
|
}
|
|
|
|
}
|
|
|
|
Vile();
|
|
//WeapEnh();
|
|
} |