PRC8/nwn/nwnprc/trunk/scripts/ml_searingray.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_sp_func"
#include "prc_add_spell_dc"
void main()
{
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE,OBJECT_SELF,1);
int nPenetr = nCasterLevel + SPGetPenetr();
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
effect eRay = EffectBeam(VFX_BEAM_HOLY, OBJECT_SELF, BODY_NODE_HAND);
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SEARING_LIGHT));
eRay = EffectBeam(VFX_BEAM_HOLY, OBJECT_SELF, BODY_NODE_HAND);
//Make an SR Check
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
{
//Limit caster level
if (nCasterLevel > 10)
{
nCasterLevel = 10;
}
//Check for racial type undead
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
nDamage = d6(nCasterLevel);
nDamage = nDamage + (nDamage/2);
}
//Check for racial type construct
else if (GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
{
nCasterLevel /= 2;
if(nCasterLevel == 0)
{
nCasterLevel = 1;
}
nDamage = d6(nCasterLevel);
}
else
{
nCasterLevel = nCasterLevel/2;
if(nCasterLevel == 0)
{
nCasterLevel = 1;
}
nDamage = d8(nCasterLevel);
}
//Set the damage effect
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_DIVINE);
//Apply the damage effect and VFX impact
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
//ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.0);
}
}
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
}