Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Poisoned Food eating hook script
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//:: poison_eat_hook
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//::///////////////////////////////////////////////
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/** @file
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The item used to trigger this should contain two
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local ints:
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pois_food_idx - The number of poison to use. Matched
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against poison.2da
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pois_food - An local marking the food as poisoned.
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This is required because valid values
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for pois_food_idx start at 0.
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If pois_food is not TRUE, nothing happens.
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The actual effect is an EffectPoison being applied
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to whomever this script is activated on.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 10.01.2005
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_poison"
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#include "prc_inc_spells"
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void main()
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{
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object oFood = GetLocalObject(GetModule(), "poison_eat_hook_item");
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object oTarget = OBJECT_SELF;
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// Check for presence of poison on the food. Only TRUE aka 1 is valid here.
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if(GetLocalInt(oFood, "pois_food") != TRUE) return;
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int nPoisonIdx = GetLocalInt(oFood, "pois_food_idx");
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// Apply the poison to target
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effect ePoison = EffectPoison(nPoisonIdx);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget, 0.0f, FALSE);
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}
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