Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
2.0 KiB
Plaintext
43 lines
2.0 KiB
Plaintext
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#include "prc_alterations"
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#include "prc_class_const"
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void main()
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{
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object oWeapon = GetLocalObject(OBJECT_SELF, "CHOSEN_WEAPON");
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int iLevel = GetLevelByClass(CLASS_TYPE_ARCANE_DUELIST, OBJECT_SELF);
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float fDuration = 6.0*iLevel;
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int iType = GetBaseItemType(oWeapon);
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//Threat range of 1
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if(iType == BASE_ITEM_KAMA || BASE_ITEM_SHURIKEN || BASE_ITEM_LIGHTHAMMER
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|| BASE_ITEM_DART || BASE_ITEM_THROWINGAXE || BASE_ITEM_SICKLE || BASE_ITEM_LIGHTMACE ||
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BASE_ITEM_HANDAXE || BASE_ITEM_SLING || BASE_ITEM_SHORTSPEAR || BASE_ITEM_CLUB
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|| BASE_ITEM_BATTLEAXE || BASE_ITEM_LIGHTFLAIL || BASE_ITEM_MORNINGSTAR ||
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BASE_ITEM_QUARTERSTAFF || BASE_ITEM_SHORTBOW || BASE_ITEM_WARHAMMER || BASE_ITEM_DIREMACE
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|| BASE_ITEM_DOUBLEAXE || BASE_ITEM_GREATAXE || BASE_ITEM_HALBERD || BASE_ITEM_LONGBOW ||
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BASE_ITEM_SCYTHE || BASE_ITEM_WHIP || BASE_ITEM_DWARVENWARAXE)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(1, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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//Threat range of 2
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if(iType == BASE_ITEM_DAGGER || BASE_ITEM_LIGHTCROSSBOW || BASE_ITEM_SHORTSWORD
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|| BASE_ITEM_HEAVYCROSSBOW || BASE_ITEM_KATANA || BASE_ITEM_LONGSWORD || BASE_ITEM_BASTARDSWORD
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|| BASE_ITEM_TWOBLADEDSWORD || BASE_ITEM_HEAVYFLAIL || BASE_ITEM_GREATSWORD )
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(2, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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//Threat range of 3
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if(iType == BASE_ITEM_RAPIER || BASE_ITEM_SCIMITAR)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(3, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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}
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