Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
94 lines
3.9 KiB
Plaintext
94 lines
3.9 KiB
Plaintext
#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_spell_const"
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#include "prc_class_const"
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int FeatWeaponTempus(int iFeat)
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{
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if (iFeat==FEAT_WEAPON_TEMPUS_CLUB ) return(BASE_ITEM_CLUB);
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if (iFeat==FEAT_WEAPON_TEMPUS_DAGGER ) return(BASE_ITEM_DAGGER);
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if (iFeat==FEAT_WEAPON_TEMPUS_MACE ) return(BASE_ITEM_LIGHTMACE);
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if (iFeat==FEAT_WEAPON_TEMPUS_MORNINGSTAR ) return(BASE_ITEM_MORNINGSTAR);
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if (iFeat==FEAT_WEAPON_TEMPUS_QUARTERSTAFF) return(BASE_ITEM_QUARTERSTAFF);
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if (iFeat==FEAT_WEAPON_TEMPUS_SPEAR ) return(BASE_ITEM_SHORTSPEAR);
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if (iFeat==FEAT_WEAPON_TEMPUS_SHORTSWORD ) return(BASE_ITEM_SHORTSWORD);
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if (iFeat==FEAT_WEAPON_TEMPUS_RAPIER ) return(BASE_ITEM_RAPIER);
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if (iFeat==FEAT_WEAPON_TEMPUS_SCIMITAR ) return(BASE_ITEM_SCIMITAR);
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if (iFeat==FEAT_WEAPON_TEMPUS_LONGSWORD ) return(BASE_ITEM_LONGSWORD);
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if (iFeat==FEAT_WEAPON_TEMPUS_GREATSWORD ) return(BASE_ITEM_GREATSWORD);
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if (iFeat==FEAT_WEAPON_TEMPUS_HANDAXE ) return(BASE_ITEM_HANDAXE);
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if (iFeat==FEAT_WEAPON_TEMPUS_BATTLEAXE ) return(BASE_ITEM_BATTLEAXE);
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if (iFeat==FEAT_WEAPON_TEMPUS_GREATAXE ) return(BASE_ITEM_GREATAXE);
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if (iFeat==FEAT_WEAPON_TEMPUS_HALBERD ) return(BASE_ITEM_HALBERD);
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if (iFeat==FEAT_WEAPON_TEMPUS_LIGHTHAMMER ) return(BASE_ITEM_LIGHTHAMMER);
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if (iFeat==FEAT_WEAPON_TEMPUS_LIGHTFLAIL ) return(BASE_ITEM_LIGHTFLAIL);
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if (iFeat==FEAT_WEAPON_TEMPUS_WARHAMMER ) return(BASE_ITEM_WARHAMMER);
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if (iFeat==FEAT_WEAPON_TEMPUS_HEAVYFLAIL ) return(BASE_ITEM_HEAVYFLAIL);
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if (iFeat==FEAT_WEAPON_TEMPUS_SCYTHE ) return(BASE_ITEM_SCYTHE);
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if (iFeat==FEAT_WEAPON_TEMPUS_KATANA ) return(BASE_ITEM_KATANA);
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if (iFeat==FEAT_WEAPON_TEMPUS_BASTARDSWORD) return(BASE_ITEM_BASTARDSWORD);
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if (iFeat==FEAT_WEAPON_TEMPUS_DIREMACE ) return(BASE_ITEM_DIREMACE);
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if (iFeat==FEAT_WEAPON_TEMPUS_DOUBLEAXE ) return(BASE_ITEM_DOUBLEAXE);
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if (iFeat==FEAT_WEAPON_TEMPUS_TWOBLADED ) return(BASE_ITEM_TWOBLADEDSWORD);
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if (iFeat==FEAT_WEAPON_TEMPUS_KAMA ) return(BASE_ITEM_KAMA);
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if (iFeat==FEAT_WEAPON_TEMPUS_KUKRI ) return(BASE_ITEM_KUKRI);
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if (iFeat==FEAT_WEAPON_TEMPUS_SICKLE ) return(BASE_ITEM_SICKLE);
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if (iFeat==FEAT_WEAPON_TEMPUS_DWARVENAXE ) return(BASE_ITEM_DWARVENWARAXE);
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return BASE_ITEM_TORCH;
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}
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void WeaponTempus(object oPC,object oSkin)
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{
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if (GetLocalInt(oSkin,"FEAT_WEAP_TEMPUS")) return;
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int iFeat;
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int iTempus=FEAT_WEAPON_TEMPUS_CLUB;
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while (!iFeat && (iTempus<FEAT_ARMY_POWER) )
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{
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// statements ...
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iFeat=GetHasFeat(iTempus, oPC);
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iTempus++;
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}
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if (iFeat)
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SetLocalInt(oSkin,"FEAT_WEAP_TEMPUS",FeatWeaponTempus(iTempus-1));
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else if (GetHasFeat(FEAT_WEAPON_TEMPUS_DWARVENAXE, oPC))
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SetLocalInt(oSkin,"FEAT_WEAP_TEMPUS",BASE_ITEM_DWARVENWARAXE);
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else if (GetHasFeat(FEAT_WEAPON_TEMPUS_SICKLE, oPC))
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SetLocalInt(oSkin,"FEAT_WEAP_TEMPUS",BASE_ITEM_SICKLE);
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}
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void KnowledgeLore(object oPC, object oSkin, int iLevel)
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{
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if (GetLocalInt(oSkin,"Tempus_Lore")==iLevel) return;
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SetCompositeBonus(oSkin, "Tempus_Lore", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_LORE);
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}
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void BattleForger(object oPC, object oSkin)
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{
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if (GetLocalInt(oSkin,"BatForgerW")) return;
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SetCompositeBonus(oSkin, "BatForgerW", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_WEAPON);
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SetCompositeBonus(oSkin, "BatForgerA", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_ARMOR);
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int bForger = GetHasFeat(FEAT_BATTLEFORGER, oPC) ? 1 : 0;
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int level = GetLevelByClass(CLASS_TYPE_TEMPUS,oPC)+(GetAbilityModifier(ABILITY_INTELLIGENCE,oPC)>0?GetAbilityModifier(ABILITY_INTELLIGENCE,oPC):0);
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WeaponTempus(oPC, oSkin);
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KnowledgeLore(oPC, oSkin,level);
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if (bForger>0) BattleForger(oPC, oSkin);
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}
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