Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
361 lines
14 KiB
Plaintext
361 lines
14 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Shifter shifting options management conversation
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//:: prc_shift_convo
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//:://////////////////////////////////////////////
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/** @file
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PnP Shifter shifting & shifting options management
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conversation script.
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@author Ornedan
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@date Created - 2006.03.01
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@date Modified - 2006.10.07 - Finished
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_dynconv"
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#include "prc_inc_shifting"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_ENTRY = 0;
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const int STAGE_CHANGESHAPE = 1;
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const int STAGE_LISTQUICKSHIFTS = 2;
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const int STAGE_DELETESHAPE = 3;
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const int STAGE_SETTINGS = 4;
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const int STAGE_SELECTQUICKSHIFTSHAPE = 5;
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const int STAGE_COULDNTSHIFT = 6;
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const int CHOICE_CHANGESHAPE = 1;
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const int CHOICE_LISTQUICKSHIFTS = 2;
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const int CHOICE_DELETESHAPE = 3;
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const int CHOICE_SETTINGS = 4;
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const int CHOICE_STORE_TRUEAPPEARANCE = 1;
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const int CHOICE_BACK_TO_MAIN = -1;
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const int STRREF_BACK_TO_MAIN = 16824794; // "Back to main menu"
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const string QSMODIFYVAR = "PRC_ShiftConvo_QSToModify";
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//////////////////////////////////////////////////
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/* Aid functions */
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//////////////////////////////////////////////////
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void GenerateShapeList(object oPC, int nShiftType)
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{
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int i, nArraySize = GetNumberOfStoredTemplates(oPC, nShiftType);
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for(i = 0; i < nArraySize; i++)
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AddChoice(GetStoredTemplateName(oPC, nShiftType, i), i, oPC);
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}
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//////////////////////////////////////////////////
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/* Main function */
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//////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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/* Get the value of the local variable set by the conversation script calling
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* this script. Values:
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* DYNCONV_ABORTED Conversation aborted
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* DYNCONV_EXITED Conversation exited via the exit node
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* DYNCONV_SETUP_STAGE System's reply turn
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* 0 Error - something else called the script
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* Other The user made a choice
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*/
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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// The stage is used to determine the active conversation node.
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// 0 is the entry node.
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int nStage = GetStage(oPC);
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int nShiftType;
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string sQuickslotSource;
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int nSourceSpellId = GetLocalInt(oPC, "ChangeShapeConfig");
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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switch(nSourceSpellId)
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{
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case SPELL_CHANGLING_CHANGE_SHAPE_OPTIONS:
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case SPELL_QUICK_CHANGE_SHAPE_OPTIONS: nShiftType = SHIFTER_TYPE_DISGUISE_SELF; sQuickslotSource = "Changeling_Shape_Quick_"; break;
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case SPELL_IRDA_CHANGE_SHAPE_OPTIONS: nShiftType = SHIFTER_TYPE_HUMANOIDSHAPE; sQuickslotSource = "Irda_Shape_Quick_"; break;
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case INVOKE_HUMANOID_SHAPE_OPTION: nShiftType = SHIFTER_TYPE_HUMANOIDSHAPE; sQuickslotSource = "Humanoid_Shape_Quick_";
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SetLocalInt(oPC, "HumanoidShapeInvocation", TRUE); break;
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case SPELL_FEYRI_CHANGE_SHAPE_OPTIONS: nShiftType = SHIFTER_TYPE_HUMANOIDSHAPE; sQuickslotSource = "Feyri_Shape_Quick_"; break;
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case SPELL_RAKSHASA_CHANGE_SHAPE_OPTIONS: nShiftType = SHIFTER_TYPE_HUMANOIDSHAPE; sQuickslotSource = "Rakshasa_Shape_Quick_"; break;
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case SPELL_DISGUISE_SELF_OPTIONS: nShiftType = SHIFTER_TYPE_DISGUISE_SELF; sQuickslotSource = "Disguise_Self_Quick_"; break;
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case SPELL_FACECHANGER_OPTIONS: nShiftType = SHIFTER_TYPE_DISGUISE_SELF; sQuickslotSource = "Disguise_Self_Quick_"; break;
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case SPELL_ALTER_SELF_OPTIONS: nShiftType = SHIFTER_TYPE_ALTER_SELF; sQuickslotSource = "Alter_Self_Quick_"; break;
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}
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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// variable named nStage determines the current conversation node
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// Function SetHeader to set the text displayed to the PC
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// Function AddChoice to add a response option for the PC. The responses are show in order added
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if(nStage == STAGE_ENTRY)
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{
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SetHeader(GetStringByStrRef(16824364) + " :"); // "Shifter Options :"
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AddChoiceStrRef(16828366, CHOICE_CHANGESHAPE, oPC); // "Change shape"
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AddChoiceStrRef(16828368, CHOICE_LISTQUICKSHIFTS, oPC); // "View / Assign shapes to your 'Quick Shift Slots'"
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AddChoiceStrRef(16828369, CHOICE_DELETESHAPE, oPC); // "Delete shapes you do not want anymore"
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AddChoiceStrRef(16828370, CHOICE_SETTINGS, oPC); // "Special settings"
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MarkStageSetUp(nStage, oPC); // This prevents the setup being run for this stage again until MarkStageNotSetUp is called for it
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SetDefaultTokens(); // Set the next, previous, exit and wait tokens to default values
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}
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else if(nStage == STAGE_CHANGESHAPE)
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{
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SetHeaderStrRef(16828372); // "Select shape to become"
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// The list may be long, so list the back choice first
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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GenerateShapeList(oPC, nShiftType);
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MarkStageSetUp(nStage, oPC);
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}
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else if(nStage == STAGE_COULDNTSHIFT)
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{
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SetHeaderStrRef(16828373); // "You didn't have Change Shape uses available."
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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}
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else if(nStage == STAGE_LISTQUICKSHIFTS)
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{
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SetHeader("Select a 'Quick Shift Slot' to change the shape stored in it");
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int i;
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//3 quickslots for the spells, 2 otherwise
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int nLimit = (nSourceSpellId == SPELL_DISGUISE_SELF_OPTIONS || nSourceSpellId == SPELL_ALTER_SELF_OPTIONS || nSourceSpellId == SPELL_FACECHANGER_OPTIONS) ? 3 : 2;
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for(i = 1; i <= nLimit; i++)
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AddChoice(GetStringByStrRef(16828374) + " " + IntToString(i) + " - " // "Quick Shift Slot N - "
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+ (GetPersistantLocalString(oPC, sQuickslotSource + IntToString(i) + "_ResRef") != "" ?
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GetPersistantLocalString(oPC, sQuickslotSource + IntToString(i) + "_Name") :
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GetStringByStrRef(16825282) // "Blank"
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),
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i, oPC);
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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MarkStageSetUp(nStage, oPC);
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}
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else if(nStage == STAGE_SELECTQUICKSHIFTSHAPE)
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{
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SetHeaderStrRef(16828377); // "Select shape to store"
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// The list may be long, so list the back choice first
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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GenerateShapeList(oPC, nShiftType);
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MarkStageSetUp(nStage, oPC);
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}
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else if(nStage == STAGE_DELETESHAPE)
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{
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SetHeaderStrRef(16828378); // "Select shape to delete.\nNote that if the shape is stored in any quickslots, the shape will still remain in those until you change their contents."
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// The list may be long, so list the back choice first
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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GenerateShapeList(oPC, nShiftType);
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MarkStageSetUp(nStage, oPC);
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}
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else if(nStage == STAGE_SETTINGS)
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{
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SetHeaderStrRef(16828384); // "Select special setting to alter."
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AddChoiceStrRef(16828385, CHOICE_STORE_TRUEAPPEARANCE, oPC); // "Store your current appearance as your true appearance (will not work if polymorphed or shifted)."
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AddChoiceStrRef(STRREF_BACK_TO_MAIN, CHOICE_BACK_TO_MAIN, oPC);
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MarkStageSetUp(nStage, oPC);
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}
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}
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// Do token setup
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SetupTokens();
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}
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// End of conversation cleanup
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else if(nValue == DYNCONV_EXITED)
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{
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// Add any locals set through this conversation
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DeleteLocalInt(oPC, QSMODIFYVAR);
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DeleteLocalInt(oPC, "ChangeShapeConfig");
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DeleteLocalInt(oPC, "HumanoidShapeInvocation");
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}
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// Abort conversation cleanup.
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// NOTE: This section is only run when the conversation is aborted
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// while aborting is allowed. When it isn't, the dynconvo infrastructure
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// handles restoring the conversation in a transparent manner
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else if(nValue == DYNCONV_ABORTED)
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{
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// Add any locals set through this conversation
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DeleteLocalInt(oPC, QSMODIFYVAR);
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}
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// Handle PC responses
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else
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{
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// variable named nChoice is the value of the player's choice as stored when building the choice list
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// variable named nStage determines the current conversation node
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int nChoice = GetChoice(oPC);
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ClearCurrentStage(oPC);
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if(nStage == STAGE_ENTRY)
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{
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switch(nChoice)
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{
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case CHOICE_CHANGESHAPE:
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nStage = STAGE_CHANGESHAPE;
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break;
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case CHOICE_LISTQUICKSHIFTS:
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nStage = STAGE_LISTQUICKSHIFTS;
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break;
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case CHOICE_DELETESHAPE:
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nStage = STAGE_DELETESHAPE;
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break;
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case CHOICE_SETTINGS:
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nStage = STAGE_SETTINGS;
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break;
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default:
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DoDebug("prc_shift_convo: ERROR: Unknown choice value at STAGE_ENTRY: " + IntToString(nChoice));
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}
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}
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else if(nStage == STAGE_CHANGESHAPE)
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{
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// Return to main menu?
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if(nChoice == CHOICE_BACK_TO_MAIN)
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nStage = STAGE_ENTRY;
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// Something chosen to be shifted into
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else
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{
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// Make sure the character has uses left for shifting
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int bPaid = FALSE;
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// Pay if Irda
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if(nSourceSpellId == SPELL_IRDA_CHANGE_SHAPE_OPTIONS)
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{
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DecrementRemainingFeatUses(oPC, FEAT_IRDA_CHANGE_SHAPE);
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bPaid = TRUE;
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}
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else
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bPaid = TRUE;
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// If the user could pay for the shifting, do it
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if(bPaid)
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{
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// Choice is index into the template list
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if(!ShiftIntoResRef(oPC, nShiftType,
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GetStoredTemplate(oPC, nShiftType, nChoice)
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)
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)
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{
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// In case of shifting failure, refund the shifting use
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if(nSourceSpellId == SPELL_IRDA_CHANGE_SHAPE_OPTIONS)
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IncrementRemainingFeatUses(oPC, FEAT_IRDA_CHANGE_SHAPE);
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}
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// The convo should end now
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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// Otherwise, move to nag at them about it
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else
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nStage = STAGE_COULDNTSHIFT;
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}
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}
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else if(nStage == STAGE_COULDNTSHIFT)
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{
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// Return to main menu
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nStage = STAGE_ENTRY;
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}
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else if(nStage == STAGE_LISTQUICKSHIFTS)
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{
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// Return to main menu?
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if(nChoice == CHOICE_BACK_TO_MAIN)
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nStage = STAGE_ENTRY;
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// Something slot chosen to be modified
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else
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{
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// Store the number of the slot to be modified
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SetLocalInt(oPC, QSMODIFYVAR, nChoice);
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nStage = STAGE_SELECTQUICKSHIFTSHAPE;
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}
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}
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else if(nStage == STAGE_SELECTQUICKSHIFTSHAPE)
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{
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// Return to main menu?
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if(nChoice == CHOICE_BACK_TO_MAIN)
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nStage = STAGE_ENTRY;
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// Something chosen to be stored
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else
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{
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// Store the chosen template into the quickslot, choice is the template's index in the main list
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int nSlot = GetLocalInt(oPC, QSMODIFYVAR);
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SetPersistantLocalString(oPC, sQuickslotSource + IntToString(nSlot) + "_ResRef",
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GetStoredTemplate(oPC, nShiftType, nChoice)
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);
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SetPersistantLocalString(oPC, sQuickslotSource + IntToString(nSlot) + "_Name",
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GetStoredTemplateName(oPC, nShiftType, nChoice)
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);
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// Clean up
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DeleteLocalInt(oPC, QSMODIFYVAR);
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// Return to main menu
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nStage = STAGE_ENTRY;
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}
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}
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else if(nStage == STAGE_DELETESHAPE)
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{
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// Something was chosen for deletion?
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if(nChoice != CHOICE_BACK_TO_MAIN)
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{
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// Choice is index into the template list
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DeleteStoredTemplate(oPC, nShiftType, nChoice);
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}
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// Return to main menu in any case
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nStage = STAGE_ENTRY;
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}
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else if(nStage == STAGE_SETTINGS)
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{
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// Return to main menu?
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if(nChoice == CHOICE_BACK_TO_MAIN)
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nStage = STAGE_ENTRY;
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else if(nChoice == CHOICE_STORE_TRUEAPPEARANCE)
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{
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// Probably should give feedback about whether this was successfull or not. Though the warning in the selection text could be enough
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StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
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nStage = STAGE_ENTRY;
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}
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}
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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