Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
295 lines
16 KiB
Plaintext
295 lines
16 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dragon Disciple Immunities
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//:: prc_dradis.nss
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//::///////////////////////////////////////////////
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/*
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Applies a variety of immunities to the multiple dragon disciple types.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Silver
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//:: Created On: Apr 27, 2005
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//:://////////////////////////////////////////////
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#include "prc_inc_natweap"
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#include "prc_ip_srcost"
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#include "pnp_shft_poly"
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#include "prc_compan_inc"
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//Adds total elemental immunity for the majority of dragon types.
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void ElImmune(object oPC ,object oSkin ,int bResisEle ,int iType)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageImmunity(iType,bResisEle),oSkin));
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}
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//Adds poison immunity for certain dragon types.
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//also adds immunity to level drain for shadow dragons.
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void PoisImmu(object oPC ,object oSkin ,int bResisEle ,int pImmune)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyImmunityMisc(pImmune),oSkin));
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}
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//Adds disease immunity for certain dragon types.
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void DisImmu(object oPC ,object oSkin ,int bResisEle ,int dImmune)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyImmunityMisc(dImmune),oSkin));
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}
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//Adds specific spell immunities for certain dragon types.
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void SpellImmu(object oPC ,object oSkin ,int bResisEle ,int iSpell)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(iSpell),oSkin));
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}
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//Adds more spell immunities for certain dragon types.
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void SpellImmu2(object oPC ,object oSkin ,int bResisEle ,int iSpel2)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(iSpel2),oSkin));
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}
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//Adds resistance 10 to cold and fire damage.
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void SmallResist(object oPC ,object oSkin ,int bResisEle ,int sResis)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE,sResis),oSkin));
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD,sResis),oSkin));
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}
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//Adds immunity 50% to sonic and fire damage.
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void LargeResist(object oPC ,object oSkin ,int bResisEle ,int lResis)
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{
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_FIRE,lResis),oSkin));
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_SONIC,lResis),oSkin));
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}
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//Adds Spell Resistance of 20+Level to all Dragon Disciples at level 18.
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void SpellResis(object oPC ,object oSkin ,int nLevel)
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{
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int nSR = 20+nLevel;
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nSR = GetSRByValue(nSR);
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyBonusSpellResistance(nSR),oSkin));
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}
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//Adds True Seeing to all Dragon Disciples at level 20.
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void SeeTrue(object oPC ,object oSkin ,int nLevel)
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{
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if(GetPRCSwitch(PRC_PNP_TRUESEEING))
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{
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effect eSight = EffectSeeInvisible();
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int nSpot = GetPRCSwitch(PRC_PNP_TRUESEEING_SPOT_BONUS);
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if(nSpot == 0)
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nSpot = 15;
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effect eSpot = EffectSkillIncrease(SKILL_SPOT, nSpot);
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effect eUltra = EffectUltravision();
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eSight = EffectLinkEffects(eSight, eSpot);
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eSight = EffectLinkEffects(eSight, eUltra);
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eSight = SupernaturalEffect(eSight);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSight, oPC);
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}
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else
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DelayCommand(0.1, AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyTrueSeeing(),oSkin));
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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//Elemental Immunities for various dragon types.
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int iType = GetHasFeat(FEAT_BLACK_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ACID :
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GetHasFeat(FEAT_BROWN_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ACID :
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GetHasFeat(FEAT_COPPER_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ACID :
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GetHasFeat(FEAT_GREEN_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ACID :
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GetHasFeat(FEAT_BRASS_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_FIRE :
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GetHasFeat(FEAT_GOLD_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_FIRE :
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GetHasFeat(FEAT_RED_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_FIRE :
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GetHasFeat(FEAT_LUNG_WANG_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_FIRE :
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GetHasFeat(FEAT_BATTLE_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_SONIC :
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GetHasFeat(FEAT_EMERALD_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_SONIC :
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GetHasFeat(FEAT_HOWLING_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_SONIC :
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GetHasFeat(FEAT_BLUE_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_BRONZE_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_OCEANUS_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_SAPPHIRE_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_SONG_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_SHEN_LUNG_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_ELECTRICAL :
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GetHasFeat(FEAT_CRYSTAL_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_COLD :
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GetHasFeat(FEAT_TOPAZ_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_COLD :
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GetHasFeat(FEAT_SILVER_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_COLD :
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GetHasFeat(FEAT_WHITE_DRAGON, oPC) ? IP_CONST_DAMAGETYPE_COLD :
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-1; // If none match, make the itemproperty invalid
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int lResis = GetHasFeat(FEAT_PYROCLASTIC_DRAGON, oPC) ? IP_CONST_DAMAGEIMMUNITY_50_PERCENT :
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-1; // If none match, make the itemproperty invalid
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//Random Immunities for various Dragon types.
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int pImmune = GetHasFeat(FEAT_AMETHYST_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_POISON :
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GetHasFeat(FEAT_SONG_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_POISON :
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GetHasFeat(FEAT_STYX_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_POISON :
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GetHasFeat(FEAT_SHEN_LUNG_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_POISON :
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GetHasFeat(FEAT_SHADOW_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN :
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-1; // If none match, make the itemproperty invalid
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int dImmune = GetHasFeat(FEAT_STYX_DRAGON, oPC) ? IP_CONST_IMMUNITYMISC_DISEASE :
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-1; // If none match, make the itemproperty invalid
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int iSpell = GetHasFeat(FEAT_DEEP_DRAGON, oPC) ? IP_CONST_IMMUNITYSPELL_CHARM_PERSON_OR_ANIMAL :
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GetHasFeat(FEAT_CHAOS_DRAGON, oPC) ? IP_CONST_IMMUNITYSPELL_CONFUSION :
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GetHasFeat(FEAT_TIEN_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_LUNG_WANG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_CHIANG_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_PAN_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_SHEN_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_TUN_MI_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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GetHasFeat(FEAT_YU_LUNG_DRAGON, oPC) ? SPELL_DROWN :
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-1; // If none match, make the itemproperty invalid
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int iSpel2 = GetHasFeat(FEAT_TIEN_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_LUNG_WANG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_CHIANG_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_PAN_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_SHEN_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_TUN_MI_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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GetHasFeat(FEAT_YU_LUNG_DRAGON, oPC) ? SPELL_MASS_DROWN :
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-1; // If none match, make the itemproperty invalid
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int sResis = GetHasFeat(FEAT_DEEP_DRAGON, oPC) ? IP_CONST_DAMAGERESIST_10 :
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-1; // If none match, make the itemproperty invalid
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int sCale1 = GetHasFeat(FAST_HEALING_1,oPC);
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int sCale2 = GetHasFeat(FAST_HEALING_2,oPC);
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int nWingType = GetHasFeat(FEAT_BLACK_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLACK :
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GetHasFeat(FEAT_BLUE_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_AMETHYST_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_SAPPHIRE_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_TOPAZ_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_BRASS_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BRASS :
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GetHasFeat(FEAT_BRONZE_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BRONZE :
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GetHasFeat(FEAT_COPPER_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_GOLD_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_GOLD :
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GetHasFeat(FEAT_GREEN_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_GREEN :
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GetHasFeat(FEAT_EMERALD_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_GREEN :
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GetHasFeat(FEAT_SILVER_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_SILVER :
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GetHasFeat(FEAT_CRYSTAL_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_SILVER :
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GetHasFeat(FEAT_WHITE_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_WHITE :
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GetHasFeat(FEAT_RED_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_RED :
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GetHasFeat(FEAT_BATTLE_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_COPPER2 :
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GetHasFeat(FEAT_CHAOS_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_COPPER2 :
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GetHasFeat(FEAT_FANG_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_COPPER2 :
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GetHasFeat(FEAT_HOWLING_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_COPPER2 :
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GetHasFeat(FEAT_BROWN_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BRONZE2 :
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GetHasFeat(FEAT_DEEP_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BRONZE2 :
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GetHasFeat(FEAT_RUST_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BRONZE2 :
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GetHasFeat(FEAT_ETHEREAL_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_WHITE2 :
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GetHasFeat(FEAT_OCEANUS_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE2 :
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GetHasFeat(FEAT_SONG_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLUE2 :
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GetHasFeat(FEAT_PYROCLASTIC_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_RED2 :
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GetHasFeat(FEAT_RADIANT_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_GOLD2 :
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GetHasFeat(FEAT_SHADOW_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_BLACK2 :
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GetHasFeat(FEAT_STYX_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_GREEN2 :
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GetHasFeat(FEAT_TARTIAN_DRAGON, oPC) ? PRC_WING_TYPE_DRAGON_SILVER2 :
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PRC_WING_TYPE_DRAGON_RED;
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int nTailType = GetHasFeat(FEAT_BLACK_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLACK :
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GetHasFeat(FEAT_SHADOW_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLACK :
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GetHasFeat(FEAT_BLUE_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_AMETHYST_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_SAPPHIRE_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_TOPAZ_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_OCEANUS_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_SONG_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BLUE :
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GetHasFeat(FEAT_BRASS_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BRASS :
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GetHasFeat(FEAT_BRONZE_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BRONZE :
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GetHasFeat(FEAT_BROWN_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BRONZE :
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GetHasFeat(FEAT_DEEP_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BRONZE :
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GetHasFeat(FEAT_RUST_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_BRONZE :
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GetHasFeat(FEAT_COPPER_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_BATTLE_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_CHAOS_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_FANG_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_HOWLING_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_COPPER :
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GetHasFeat(FEAT_GOLD_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_GOLD :
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GetHasFeat(FEAT_RADIANT_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_GOLD :
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GetHasFeat(FEAT_GREEN_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_GREEN :
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GetHasFeat(FEAT_EMERALD_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_GREEN :
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GetHasFeat(FEAT_STYX_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_GREEN :
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GetHasFeat(FEAT_SILVER_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_SILVER :
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GetHasFeat(FEAT_CRYSTAL_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_SILVER :
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GetHasFeat(FEAT_TARTIAN_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_SILVER :
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GetHasFeat(FEAT_WHITE_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_WHITE :
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GetHasFeat(FEAT_ETHEREAL_DRAGON, oPC) ? PRC_TAIL_TYPE_DRAGON_WHITE :
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PRC_TAIL_TYPE_DRAGON_RED;
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int nLevel = GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE,oPC);
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//natural weapons
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//bite at level 2
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//2 claws at level 2
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//2 wing slam at level 12
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//tail slam at level 17
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if(nLevel >= 2)
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{
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int nSize = PRCGetCreatureSize(oPC);
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if(GetHasFeat(DRACONIC_BITE, oPC))
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{
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string sResRef = "prc_rdd_bite_";
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sResRef += GetAffixForSize(nSize);
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AddNaturalSecondaryWeapon(oPC, sResRef);
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//claw here
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sResRef = "prc_claw_1d6l_";
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sResRef += GetAffixForSize(nSize);
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AddNaturalPrimaryWeapon(oPC, sResRef, 2);
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}
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if(GetHasFeat(DRACONIC_WINGSLAMS, oPC))
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{
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string sResRef = "prc_rdd_wing_";
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sResRef += GetAffixForSize(nSize);
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if(nSize >= CREATURE_SIZE_MEDIUM)
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AddNaturalSecondaryWeapon(oPC, sResRef, 2);
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}
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if(GetHasFeat(DRACONIC_TAILSLAP, oPC))
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{
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string sResRef = "prc_rdd_tail_";
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sResRef += GetAffixForSize(nSize);
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if(nSize >= CREATURE_SIZE_LARGE)
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AddNaturalSecondaryWeapon(oPC, sResRef);
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}
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}
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/*int thickScale = -1;
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if(GetHasFeat(DRACONIC_ARMOR_AUG_2,oPC))
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thickScale = 2;
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else if(GetHasFeat(DRACONIC_ARMOR_AUG_1,oPC))
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thickScale = 1;
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SetCompositeBonus(oSkin, "ScaleThicken", thickScale, ITEM_PROPERTY_AC_BONUS);*/
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int bResisEle = GetHasFeat(FEAT_DRACONIC_IMMUNITY, oPC) ? IP_CONST_DAMAGEIMMUNITY_100_PERCENT : 0;
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if (bResisEle>0) ElImmune(oPC,oSkin,bResisEle,iType);
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if (bResisEle>0) PoisImmu(oPC,oSkin,bResisEle,pImmune);
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if (bResisEle>0) DisImmu(oPC,oSkin,bResisEle,dImmune);
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if (bResisEle>0) SpellImmu(oPC,oSkin,bResisEle,iSpell);
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if (bResisEle>0) SpellImmu2(oPC,oSkin,bResisEle,iSpel2);
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if (bResisEle>0) SmallResist(oPC,oSkin,bResisEle,sResis);
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if (bResisEle>0) LargeResist(oPC,oSkin,bResisEle,lResis);
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if (nLevel>17) SpellResis(oPC,oSkin,nLevel);
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if (nLevel>16 && GetPersistantLocalInt(oPC, "DragonDiscipleTailApplied") == 0)
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{
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SetPersistantLocalInt(oPC, "DragonDiscipleTailApplied", 1);
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SetCreatureTailType(nTailType, oPC);
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}
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//if (nLevel>8) DelayCommand(1.0f, SetCreatureWingType(nWingType, oPC));
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if (nLevel>8)
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{
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//we don't use default RDD wings to make sure this will work
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if(GetCreatureWingType(oPC) == CREATURE_WING_TYPE_DRAGON)
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SetCreatureWingType(nWingType, oPC);
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}
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if (nLevel>19) SeeTrue(oPC,oSkin,nLevel);
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//dragon disciple lichs get (almost) draco-lich wings and bony tail at lich 4 ;)
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if(nLevel>8 && GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 4) SetCreatureWingType(PRC_WING_TYPE_DRAGON_BRONZE2, oPC);
|
|
if(nLevel>16 && GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 4) SetCreatureTailType(CREATURE_TAIL_TYPE_BONE, oPC);
|
|
} |