Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Battle Blessing
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//:: FileName prc_ft_bbless
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is the instant feat to toggle it on/off
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: 09/08/22
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_ipfeat_const"
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void DisableBattleBlessing()
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{
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object oPC = OBJECT_SELF;
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int nValue = GetLocalInt(oPC, "BattleBlessingActive");
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//not on, abort
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if(!nValue)
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return;
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//its on, turn it off
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DeleteLocalInt(oPC, "BattleBlessingActive");
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//remove bonusfeats
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object oSkin = GetPCSkin(oPC);
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itemproperty ipTest = GetFirstItemProperty(oSkin);
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while(GetIsItemPropertyValid(ipTest))
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{
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if(GetItemPropertyType(ipTest) == ITEM_PROPERTY_BONUS_FEAT
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&& (GetItemPropertySubType(ipTest) == IP_CONST_FEAT_EPIC_AUTO_QUICKEN_I
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|| GetItemPropertySubType(ipTest) == IP_CONST_FEAT_EPIC_AUTO_QUICKEN_II))
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{
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RemoveItemProperty(oSkin, ipTest);
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}
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ipTest = GetNextItemProperty(oSkin);
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}
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//send a message
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FloatingTextStringOnCreature("Battle Blessing Deactivated", oPC, FALSE);
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}
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void main()
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{
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//get current value
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object oPC = OBJECT_SELF;
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int nValue = GetLocalInt(oPC, "BattleBlessingActive");
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if(nValue)
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{
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DisableBattleBlessing();
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}
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else
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{
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//its off, turn it on
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SetLocalInt(oPC, "BattleBlessingActive", TRUE);
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object oSkin = GetPCSkin(oPC);
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//auto-quicken all spells so the casting and attacking is the same action
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itemproperty ipTest = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_I);
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IPSafeAddItemProperty(oSkin, ipTest, 99999.0);
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ipTest = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_II);
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IPSafeAddItemProperty(oSkin, ipTest, 99999.0);
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//send a message
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FloatingTextStringOnCreature("Battle Blessing Activated", oPC, FALSE);
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}
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} |