PRC8/nwn/nwnprc/trunk/scripts/prc_ft_highlow.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

71 lines
2.5 KiB
Plaintext

//::///////////////////////////////////////////////
//:: High Sword Low Axe
//:: prc_ft_highlow.nss
//::///////////////////////////////////////////////
/*
If you hit the same creature with both your
sword and your axe in the same round, you may
make a free trip attempt against that foe.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 11.11.2018
//:://////////////////////////////////////////////
#include "prc_inc_combmove"
int AnvilThunder(object oRight, object oLeft)
{
if ((GetBaseItemType(oRight) == BASE_ITEM_BASTARDSWORD ||
GetBaseItemType(oRight) == BASE_ITEM_LONGSWORD ||
GetBaseItemType(oRight) == BASE_ITEM_SCIMITAR) &&
(GetBaseItemType(oLeft) == BASE_ITEM_BATTLEAXE ||
GetBaseItemType(oLeft) == BASE_ITEM_DWARVENWARAXE ||
GetBaseItemType(oLeft) == BASE_ITEM_HANDAXE)) return TRUE;
if ((GetBaseItemType(oLeft) == BASE_ITEM_BASTARDSWORD ||
GetBaseItemType(oLeft) == BASE_ITEM_LONGSWORD ||
GetBaseItemType(oLeft) == BASE_ITEM_SCIMITAR) &&
(GetBaseItemType(oRight) == BASE_ITEM_BATTLEAXE ||
GetBaseItemType(oRight) == BASE_ITEM_DWARVENWARAXE ||
GetBaseItemType(oRight) == BASE_ITEM_HANDAXE)) return TRUE;
return FALSE;
}
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDummy;
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (AnvilThunder(oRight, oLeft))
{
int nHit;
// Main hand
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "High Sword Low Axe Hit", "High Sword Low Axe Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
nHit += 1;
DeleteLocalInt(oTarget, "PRCCombat_StruckByAttack");
}
// Off Hand
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "High Sword Low Axe Hit", "High Sword Low Axe Miss", FALSE, OBJECT_INVALID, OBJECT_INVALID, TRUE);
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) nHit += 1;
if (nHit > 1)
{
DoTrip(oPC, oTarget, 0);
}
}
else
{
FloatingTextStringOnCreature("You do not have the right weapons equipped for High Sword Low Axe", oPC, FALSE);
PerformAttackRound(oTarget, oPC, eDummy);
}
}