Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
/*
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Henshin Mystic class functions.
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These are all the funstions that the Henshin Mystic pr class
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uses.
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Jeremiah Teague
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Rewritten by Stratovarius to use CompositeBonus
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*/
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#include "prc_inc_unarmed"
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void main ()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int nLvl = GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC);
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//UnarmedFeats(oPC);
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//UnarmedFists(oPC);
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SetLocalInt(oPC, CALL_UNARMED_FEATS, TRUE);
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SetLocalInt(oPC, CALL_UNARMED_FISTS, TRUE);
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// HappoZanshin - Immune to Sneak Attacks
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if(nLvl > 2)
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{
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if(GetLocalInt(oSkin, "Happo"))
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return;
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB), oSkin);
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SetLocalInt(oSkin, "Happo", TRUE);
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}
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// Interaction - +4 to Taunt, Persuade, Bluff, and Intimidate
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if(nLvl > 3)
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{
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if(GetLocalInt(oSkin, "InterP") == 4)
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return;
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SetCompositeBonus(oSkin, "InterP", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE);
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SetCompositeBonus(oSkin, "InterS", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE);
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SetCompositeBonus(oSkin, "InterB", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_BLUFF);
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SetCompositeBonus(oSkin, "InterI", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE);
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}
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// Invulerability
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if(nLvl > 9)
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{
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if(GetLocalInt(oSkin, "HMInvul"))
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return;
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_20_HP), oSkin);
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SetLocalInt(oSkin, "HMInvul", TRUE);
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}
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} |