PRC8/nwn/nwnprc/trunk/scripts/prc_marsh_min1.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_class_const"
#include "prc_feat_const"
#include "prc_spell_const"
#include "prc_misc_const"
#include "prc_racial_const"
#include "prc_inc_dragsham"
void _SetupAura(object oPC, int nSpellID)
{
object oAura = GetAuraObject(oPC, "VFX_MARSH_MIN1");
int nAuraBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
SetLocalObject(oPC, "MinorAura", oAura);
SetLocalInt(oAura, "SpellID", nSpellID);
SetLocalInt(oAura, "AuraBonus", nAuraBonus);
}
void main()
{
object oPC = OBJECT_SELF;
object oAura = GetLocalObject(oPC, "MinorAura");
int nSpellID = GetSpellId();
string sMes = "";
if(GetIsObjectValid(oAura))
{
sMes = "*Minor Aura Deactivated*";
DestroyObject(oAura);
DeleteLocalObject(oPC, "MinorAura");
}
else
{
sMes = "*Minor Aura Activated*";
effect eAura = ExtraordinaryEffect(EffectAreaOfEffect(AOE_MOB_MARSHAL_MINOR_AURA));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAura, oPC);
_SetupAura(oPC, nSpellID);
}
FloatingTextStringOnCreature(sMes, oPC, FALSE);
}