Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Maze area OnExit
|
|
//:: prc_maze_onexit
|
|
//:://////////////////////////////////////////////
|
|
/** @file
|
|
This script is the Maze spell's maze area
|
|
OnExit script. It will stop the cutscene mode
|
|
and restore old commandability setting.
|
|
|
|
|
|
@author Ornedan
|
|
@date Created - 2005.10.6
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_alterations"
|
|
#include "spinc_maze"
|
|
|
|
|
|
void main()
|
|
{if(DEBUG) DoDebug("prc_maze_onexit running");
|
|
|
|
object oCreature = GetExitingObject();
|
|
|
|
// Kill any commands the creature might have
|
|
AssignCommand(oCreature, ClearAllActions(TRUE));
|
|
|
|
// Restore old commandability
|
|
int nCommandable = GetLocalInt(oCreature, "PRC_Maze_EnteringCommandability");
|
|
AssignCommand(oCreature, SetCommandable(nCommandable, oCreature));
|
|
|
|
// Exit cutscene mode
|
|
SetCutsceneMode(oCreature, FALSE);
|
|
|
|
// Clean up locals
|
|
DeleteLocalInt(oCreature, "PRC_Maze_EnteringCommandability");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_Direction");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_EntryDone");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_PC_Waiting");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_Entry_Direction");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_EntryHour");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_EntryMinute");
|
|
DeleteLocalInt(oCreature, "PRC_Maze_EntrySecond");
|
|
DeleteLocalLocation(oCreature, "PRC_Maze_Return_Location");
|
|
|
|
// Remove the cutscene ghost applied in spellscript
|
|
effect e = GetFirstEffect(oCreature);
|
|
while(GetIsEffectValid(e))
|
|
{
|
|
if(GetEffectSpellId(e) == 2888 && /// FIXME
|
|
GetEffectType(e) == EFFECT_TYPE_CUTSCENEGHOST
|
|
)
|
|
RemoveEffect(oCreature, e);
|
|
|
|
e = GetNextEffect(oCreature);
|
|
}
|
|
}
|