Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
#include "prc_alterations"
|
|
|
|
/// +3 on Craft Weapon /////////
|
|
void Expert_Bowyer(object oPC, object oSkin, int nBowyer)
|
|
{
|
|
|
|
if(GetLocalInt(oSkin, "PABowyer") == nBowyer) return;
|
|
|
|
SetCompositeBonus(oSkin, "PABowyer", nBowyer, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
|
|
}
|
|
|
|
// Removes Power Shot feats if they unequip their bow
|
|
void CheckPowerShot(object oPC)
|
|
{
|
|
int bHasSpellActive = FALSE;
|
|
|
|
// if the feat is active, remove the spell's effects.
|
|
if(GetHasSpellEffect(SPELL_PA_POWERSHOT, oPC) ||
|
|
GetHasSpellEffect(SPELL_PA_IMP_POWERSHOT, oPC) ||
|
|
GetHasSpellEffect(SPELL_PA_SUP_POWERSHOT, oPC))
|
|
{
|
|
FloatingTextStringOnCreature("*Power Shot Deactivated - No Bow Equipped*", OBJECT_SELF, FALSE);
|
|
PRCRemoveSpellEffects(SPELL_PA_POWERSHOT, OBJECT_SELF, OBJECT_SELF);
|
|
PRCRemoveSpellEffects(SPELL_PA_IMP_POWERSHOT, OBJECT_SELF, OBJECT_SELF);
|
|
PRCRemoveSpellEffects(SPELL_PA_SUP_POWERSHOT, OBJECT_SELF, OBJECT_SELF);
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
//Declare main variables.
|
|
object oPC = OBJECT_SELF;
|
|
object oSkin = GetPCSkin(oPC);
|
|
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF);
|
|
|
|
int iBow = GetBaseItemType(oWeapon) == BASE_ITEM_LONGBOW || GetBaseItemType(oWeapon) == BASE_ITEM_SHORTBOW;
|
|
int nBowyer = GetHasFeat(FEAT_EXPERT_BOWYER, oPC) ? 3 : 0;
|
|
|
|
if (nBowyer>0) Expert_Bowyer(oPC, oSkin, nBowyer);
|
|
|
|
if (!iBow) CheckPowerShot(oPC);
|
|
}
|