Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
89 lines
4.8 KiB
Plaintext
89 lines
4.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Song of Timelessness
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//:: prc_sch_timeless.nss
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//:://////////////////////////////////////////////
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/*
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Envelopes a single creature withing 60 feet in a field of timelessness.
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Will save vs 10 + Sublime Chord level + CHA mod negates.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: xwarren
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//:: Created On: Dec 8, 2009
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oCaster = OBJECT_SELF;
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if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF))
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{
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FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced
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return;
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}
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else if(GetSkillRank(SKILL_PERFORM, oCaster) < 16)
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{
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FloatingTextStringOnCreature("You need 16 or more ranks in perform skill.", oCaster, FALSE);
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return;
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}
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else if (!GetHasFeat(FEAT_BARD_SONGS, oCaster))
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{
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//SpeakStringByStrRef(40550);
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FloatingTextStringOnCreature("No Bard Song uses!", oCaster, FALSE);
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return;
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}
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else
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nLevel = GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster);
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int nDC = 10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, oCaster);
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effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
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// Damage immunities
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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// Specific immunities
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
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eLink = EffectLinkEffects(eLink, EffectCutsceneParalyze());
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_TIMELESS_BODY));
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Saving Throw
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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//Apply Link and VFX effects to the target
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nLevel));
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SetLocalInt(OBJECT_SELF, "SpellConc", 1);
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}
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DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS);
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}
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} |