PRC8/nwn/nwnprc/trunk/scripts/prc_sch_timeless.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Song of Timelessness
//:: prc_sch_timeless.nss
//:://////////////////////////////////////////////
/*
Envelopes a single creature withing 60 feet in a field of timelessness.
Will save vs 10 + Sublime Chord level + CHA mod negates.
*/
//:://////////////////////////////////////////////
//:: Created By: xwarren
//:: Created On: Dec 8, 2009
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oCaster = OBJECT_SELF;
if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF))
{
FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced
return;
}
else if(GetSkillRank(SKILL_PERFORM, oCaster) < 16)
{
FloatingTextStringOnCreature("You need 16 or more ranks in perform skill.", oCaster, FALSE);
return;
}
else if (!GetHasFeat(FEAT_BARD_SONGS, oCaster))
{
//SpeakStringByStrRef(40550);
FloatingTextStringOnCreature("No Bard Song uses!", oCaster, FALSE);
return;
}
else
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nLevel = GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster);
int nDC = 10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, oCaster);
effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
// Damage immunities
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
// Specific immunities
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
eLink = EffectLinkEffects(eLink, EffectCutsceneParalyze());
eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_TIMELESS_BODY));
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
//Saving Throw
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
{
//Apply Link and VFX effects to the target
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nLevel));
SetLocalInt(OBJECT_SELF, "SpellConc", 1);
}
DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS);
}
}