Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
35 lines
1.5 KiB
Plaintext
35 lines
1.5 KiB
Plaintext
/////////////////////////////////////////////////
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// Sohei Frenzy
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//-----------------------------------------------
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// Created By: Stratovarius
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/////////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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// The pile of effects that are given to the Sohei when it frenzies
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// -2 AB, +2 Dex/Str, +1 Attack, +10 feet per round, and can't cast spells
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
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effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, 2);
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effect eMov = EffectMovementSpeedIncrease(33);
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effect eAtk = EffectModifyAttacks(1);
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effect eAB = EffectAttackDecrease(2);
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effect eSpell = EffectSpellFailure(100);
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effect eLink = EffectLinkEffects(eStr, eDur);
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eLink = EffectLinkEffects(eLink, eDex);
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eLink = EffectLinkEffects(eLink, eMov);
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eLink = EffectLinkEffects(eLink, eAtk);
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eLink = EffectLinkEffects(eLink, eAB);
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eLink = EffectLinkEffects(eLink, eSpell);
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eLink = ExtraordinaryEffect(eLink);
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int nDur = (GetAbilityModifier(ABILITY_CONSTITUTION, OBJECT_SELF) + 3);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDur));
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DelayCommand(RoundsToSeconds(nDur), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFatigue(), OBJECT_SELF, RoundsToSeconds(nDur)));
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} |