PRC8/nwn/nwnprc/trunk/scripts/prc_stormlord.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_alterations"
#include "prc_feat_const"
#include "prc_ipfeat_const"
//// Resistance Electricity ////
void ResElec(int iLevel)
{
object oSkin = GetPCSkin(OBJECT_SELF);
if(GetLocalInt(oSkin, "StormLResElec") == iLevel) return;
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_RESISTANCE, IP_CONST_DAMAGETYPE_ELECTRICAL, GetLocalInt(oSkin, "StormLResElec"));
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_ELECTRICAL, iLevel), oSkin);
SetLocalInt(oSkin, "StormLResElec", iLevel);
}
void ShockWeap(int iEquip)
{
object oItem, oItem1, oItem2;
if(iEquip == 2) // On Equip
{
oItem1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if(GetLocalInt(oItem1, "STShock")) return ;
oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if(GetLocalInt(oItem2, "STShock")) return ;
if(GetBaseItemType(oItem1)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEBONUS_1d6),oItem,9999.0);
SetLocalInt(oItem1, "STShock", 1);
}
if(GetBaseItemType(oItem2)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEBONUS_1d6),oItem,9999.0);
SetLocalInt(oItem2, "STShock", 1);
}
}
else if(iEquip == 1) // Unequip
{
oItem = GetItemLastUnequipped();
if(GetBaseItemType(oItem) != BASE_ITEM_SHORTSPEAR) return;
if(GetLocalInt(oItem, "STShock"))
{
RemoveSpecificProperty(oItem,ITEM_PROPERTY_DAMAGE_BONUS,IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEBONUS_1d6,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem1, "STShock");
}
}
else
{
oItem1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if(GetLocalInt(oItem1,"STShock")) return ;
oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if(GetLocalInt(oItem2,"STShock")) return ;
if (GetBaseItemType(oItem1)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEBONUS_1d6),oItem1,9999.0);
SetLocalInt(oItem1,"STShock",1);
}
if (GetBaseItemType(oItem2)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEBONUS_1d6),oItem2,9999.0);
SetLocalInt(oItem2,"STShock",1);
}
}
}
void ShockingWeap(int iEquip)
{
object oItem, oItem1, oItem2 ;
if (iEquip==2)
{
oItem1=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if ( GetLocalInt(oItem1,"STThund"))
return;
if (GetBaseItemType(oItem1)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,1),oItem1,9999.0);
SetLocalInt(oItem1,"STThund",1);
}
oItem2=GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if ( GetLocalInt(oItem2,"STThund"))
return;
if (GetBaseItemType(oItem2)==BASE_ITEM_SHORTSPEAR)
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,1),oItem2,9999.0);
SetLocalInt(oItem2,"STThund",1);
}
}
else if (iEquip==1)
{
oItem=GetItemLastUnequipped();
if (GetBaseItemType(oItem)!=BASE_ITEM_SHORTSPEAR) return;
RemoveSpecificProperty(oItem,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,0,1,"",-1,DURATION_TYPE_TEMPORARY);
DeleteLocalInt(oItem,"STThund");
}
else
{
oItem1=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if ( !GetLocalInt(oItem,"STThund")&& GetBaseItemType(oItem1)==BASE_ITEM_SHORTSPEAR )
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,1),oItem1,9999.0);
SetLocalInt(oItem1,"STThund",1);
}
oItem2=GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
if ( !GetLocalInt(oItem2,"STThund")&& GetBaseItemType(oItem)==BASE_ITEM_SHORTSPEAR )
{
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,1),oItem2,9999.0);
SetLocalInt(oItem2,"STThund",1);
}
}
}
void main()
{
//Declare main variables.
int bEquip = GetLocalInt(OBJECT_SELF, "ONEQUIP");
int bResElec;
if(GetHasFeat(FEAT_ELECTRIC_RES_30)) bResElec = IP_CONST_DAMAGERESIST_500;//immunity
else if(GetHasFeat(FEAT_ELECTRIC_RES_20)) bResElec = IP_CONST_DAMAGERESIST_20;
else if(GetHasFeat(FEAT_ELECTRIC_RES_15)) bResElec = IP_CONST_DAMAGERESIST_15;
else if(GetHasFeat(FEAT_ELECTRIC_RES_10)) bResElec = IP_CONST_DAMAGERESIST_10;
if(bResElec) ResElec(bResElec);
if(GetHasFeat(FEAT_SHOCK_WEAPON)) ShockWeap(bEquip);
if(GetHasFeat(FEAT_THUNDER_WEAPON)) ShockingWeap(bEquip);
}