Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Blight Mind
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//:: prc_tlbl_dmblght
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//:://////////////////////////////////////////////
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/*
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Will save or the target blightspawned is Dominated for
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1 minute per class level.
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*/
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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object oPC = OBJECT_SELF;
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effect eDom = EffectDominated();
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eDom = PRCGetScaledEffect(eDom, oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eCommand = SupernaturalEffect(EffectCutsceneDominated());
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eCommand = EffectLinkEffects(eCommand, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED));
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//Link domination and persistant VFX
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effect eLink = EffectLinkEffects(eMind, eDom);
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eLink = EffectLinkEffects(eLink, eDur);
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// Can't be dispelled
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eLink = SupernaturalEffect(eLink);
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effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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// 1 Minute per class level
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float fDuration = GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) * 60.0;
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int nDC = 10 + GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) + GetAbilityModifier(ABILITY_WISDOM, oPC);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_MONSTER, FALSE));
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if (GetTag(oTarget) == "prc_blightspawn")
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{
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//Make a Will Save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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//Apply linked effects and VFX Impact
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// the double effect is to make sure
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCommand, oTarget, fDuration);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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