PRC8/nwn/nwnprc/trunk/scripts/prc_tlbl_dmblght.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Blight Mind
//:: prc_tlbl_dmblght
//:://////////////////////////////////////////////
/*
Will save or the target blightspawned is Dominated for
1 minute per class level.
*/
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
object oPC = OBJECT_SELF;
effect eDom = EffectDominated();
eDom = PRCGetScaledEffect(eDom, oTarget);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eCommand = SupernaturalEffect(EffectCutsceneDominated());
eCommand = EffectLinkEffects(eCommand, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED));
//Link domination and persistant VFX
effect eLink = EffectLinkEffects(eMind, eDom);
eLink = EffectLinkEffects(eLink, eDur);
// Can't be dispelled
eLink = SupernaturalEffect(eLink);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
// 1 Minute per class level
float fDuration = GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) * 60.0;
int nDC = 10 + GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) + GetAbilityModifier(ABILITY_WISDOM, oPC);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_MONSTER, FALSE));
if (GetTag(oTarget) == "prc_blightspawn")
{
//Make a Will Save
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
//Apply linked effects and VFX Impact
// the double effect is to make sure
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCommand, oTarget, fDuration);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}