Added Vow of Poverty, Jaebrin, Hobgoblin Warsoul & Forsaker fixes (thanks PRC5 & @Fencas). Added iprp_matcost.2da for new materials. Updated PRC8 Tester module. Cohorts updated to support 8 classes. Fixed ranged disarm w/ Fighter. Updated release archive.
337 lines
14 KiB
Plaintext
337 lines
14 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Ultimate Magus Spell Knowledge choice script
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//:: prc_um_eskcon
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//:://////////////////////////////////////////////
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/*
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@author Stratovarius - 2019.12.29
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "inc_dynconv"
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//////////////////////////////////////////////////
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/* Constant definitions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_SPELL = 0;
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const int STAGE_CONFIRM_SELECTION_SPELL = 1;
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const int STAGE_SELECT_SPELL_LEVEL = 2;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int LEVEL_STRREF_START = 16824809;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
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const int DEBUG_LIST = FALSE;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void PrintList(object oMagus)
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{
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string tp = "Printing list:\n";
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string s = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Head");
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if(s == ""){
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tp += "Empty\n";
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}
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else{
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tp += s + "\n";
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s = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + s);
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while(s != ""){
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tp += "=> " + s + "\n";
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s = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + s);
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}
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}
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DoDebug(tp);
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}
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/**
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* Creates a linked list of entries that is sorted into alphabetical order
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* as it is built.
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* Assumption: mystery names are unique.
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*
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* @param oMagus The storage object aka whomever is gaining powers in this conversation
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* @param sChoice The choice string
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* @param nChoice The choice value
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*/
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void AddToTempList(object oMagus, string sChoice, int nChoice)
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{
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if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
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if(DEBUG_LIST) PrintList(oMagus);
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// If there is nothing yet
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if(!GetLocalInt(oMagus, "PRC_EssentiaConvo_ListInited"))
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{
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SetLocalString(oMagus, "PRC_EssentiaConvo_List_Head", sChoice);
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SetLocalInt(oMagus, "PRC_EssentiaConvo_List_" + sChoice, nChoice);
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SetLocalInt(oMagus, "PRC_EssentiaConvo_ListInited", TRUE);
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}
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else
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{
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// Find the location to instert into
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string sPrev = "", sNext = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Head");
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while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
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{
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if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
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sPrev = sNext;
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sNext = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + sNext);
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}
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// Insert the new entry
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// Does it replace the head?
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if(sPrev == "")
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{
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if(DEBUG_LIST) DoDebug("New head");
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SetLocalString(oMagus, "PRC_EssentiaConvo_List_Head", sChoice);
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}
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else
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{
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if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
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SetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + sPrev, sChoice);
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}
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SetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + sChoice, sNext);
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SetLocalInt(oMagus, "PRC_EssentiaConvo_List_" + sChoice, nChoice);
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}
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}
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/**
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* Reads the linked list built with AddToTempList() to AddChoice() and
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* deletes it.
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*
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* @param oMagus A PC gaining powers at the moment
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*/
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void TransferTempList(object oMagus)
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{
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string sChoice = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Head");
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int nChoice = GetLocalInt (oMagus, "PRC_EssentiaConvo_List_" + sChoice);
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DeleteLocalString(oMagus, "PRC_EssentiaConvo_List_Head");
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string sPrev;
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if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
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while(sChoice != "")
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{
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// Add the choice
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AddChoice(sChoice, nChoice, oMagus);
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// Get next
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sChoice = GetLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + (sPrev = sChoice));
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nChoice = GetLocalInt (oMagus, "PRC_EssentiaConvo_List_" + sChoice);
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if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
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// Delete the already handled data
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DeleteLocalString(oMagus, "PRC_EssentiaConvo_List_Next_" + sPrev);
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DeleteLocalInt (oMagus, "PRC_EssentiaConvo_List_" + sPrev);
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}
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DeleteLocalInt(oMagus, "PRC_EssentiaConvo_ListInited");
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}
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void LearnSpecificSpell(int nClass, int nSpellLevel, int nSpellbookID, object oPC)
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{
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// get location of persistant storage on the hide
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string sSpellbook = GetSpellsKnown_Array(nClass, nSpellLevel);
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//object oToken = GetHideToken(oPC);
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// Create spells known persistant array if it is missing
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int nSize = persistant_array_get_size(oPC, sSpellbook);
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if (nSize < 0)
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{
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persistant_array_create(oPC, sSpellbook);
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nSize = 0;
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}
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// Mark the spell as known (e.g. add it to the end of oPCs spellbook)
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persistant_array_set_int(oPC, sSpellbook, nSize, nSpellbookID);
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// increment the spells known value in the cache
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string sCache = "SKCCCache" + IntToString(nSpellLevel);
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int nKnown = GetLocalInt(oPC, sCache);
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if (nKnown) SetLocalInt(oPC, sCache, ++nKnown);
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS)
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{
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// get the associated feat and IPfeat IDs
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string sFile = GetNSBDefinitionFileName(nClass);
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int nIPFeatID = StringToInt(Get2DACache(sFile, "IPFeatID", nSpellbookID));
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int nFeatID = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookID));
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// Add spell use feats (this also places the bonus feat on the hide, so we can check whether oPC knows this spell by testing for the featID on the hide)
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AddSpellUse(oPC, nSpellbookID, nClass, sFile, "NewSpellbookMem_" + IntToString(nClass), SPELLBOOK_TYPE_SPONTANEOUS, GetPCSkin(oPC), nFeatID, nIPFeatID);
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}
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}
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void main()
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{
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object oMagus = GetPCSpeaker();
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int nValue = GetLocalInt(oMagus, DYNCONV_VARIABLE);
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int nStage = GetStage(oMagus);
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int nLevel = GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oMagus);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oMagus))
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Stage was not set up already");
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if(nStage == STAGE_SELECT_SPELL_LEVEL)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Building spell level selection");
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SetHeader("Choose the level of spell to add to your spontaneous spells known.");
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// Set the tokens.
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int nType = GetPrimaryArcaneClass(oMagus);
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int nMax = GetMaxSpellLevelForCasterLevel(nType, GetLevelByTypeArcane(oMagus));
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int nCap = 1; // 2nd level spells learned is capped at 1st level
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if (nLevel >= 10) nCap = 5;
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else if (nLevel >= 8) nCap = 4;
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else if (nLevel >= 6) nCap = 3;
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else if (nLevel >= 4) nCap = 2;
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// Max spell level to learn
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if (nCap > nMax) nMax = nCap;
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int i;
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for(i = 0; i < nMax; i++){
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AddChoice(GetStringByStrRef(LEVEL_STRREF_START - i), // The minus is correct, these are stored in inverse order in the TLK. Whoops
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i + 1
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);
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_SELECT_SPELL)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Building spell selection");
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SetHeader("Choose the spell you wish to learn. It will be added to your Sorcerer's spells known.");
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int nType = GetPrimaryArcaneClass(oMagus);
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if (nType != CLASS_TYPE_INVALID)
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{
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//int nMax = GetMaxSpellLevelForCasterLevel(nType, GetLevelByTypeArcane(oMagus));
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string sPowerFile = GetFileForClass(nType);
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if (nType == CLASS_TYPE_WIZARD) sPowerFile = "cls_spell_sorc";
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int nLevelToBrowse = GetLocalInt(oMagus, "UltimateMagusLevel");
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int i, nSpellLevel;
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string sFeatID;
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for(i = 0; i < 550 ; i++)
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{
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nSpellLevel = StringToInt(Get2DACache(sPowerFile, "Level", i));
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if(nSpellLevel < nLevelToBrowse){
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continue;
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}
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//FloatingTextStringOnCreature(IntToString(nSpellLevel)+" "+IntToString(i), oMagus);
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//Due to the way the 2das are structured, we know that once
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//the level of a read evocation is greater than the maximum castable
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//it'll never be lower again. Therefore, we can skip reading the
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//evocations that wouldn't be shown anyway.
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if(nSpellLevel > nLevelToBrowse){
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break;
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}
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//sFeatID = Get2DACache(sPowerFile, "FeatID", i);
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int nSpellId = StringToInt(Get2DACache(sPowerFile, "RealSpellID", i));
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if(!PRCGetIsRealSpellKnownByClass(nSpellId, CLASS_TYPE_SORCERER, oMagus) && PRCGetHasSpell(nSpellId, oMagus)) // Must know the spell, but not know it as a sorcerer
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{
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// Need to use the row number as choice for the NSB system
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AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), i, oMagus);
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}
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}
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_CONFIRM_SELECTION_SPELL)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Building selection confirmation");
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// Build the confirmation query
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int nSpell = GetLocalInt(oMagus, "nSpell");
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string sToken = "You have chosen to learn "+GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpell)))+"."+ "\n\n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oMagus); // "Yes"
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oMagus); // "No"
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oMagus, "nSpell");
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DeleteLocalInt(oMagus, "UltimateMagusLevel");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// End of conversation cleanup
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DeleteLocalInt(oMagus, "nSpell");
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DeleteLocalInt(oMagus, "UltimateMagusLevel");
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oMagus);
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if(DEBUG) DoDebug("prc_um_eskcon: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oMagus) + "'");
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if(nStage == STAGE_SELECT_SPELL_LEVEL)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: spell level selected");
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SetLocalInt(oMagus, "UltimateMagusLevel", nChoice);
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nStage = STAGE_SELECT_SPELL;
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MarkStageNotSetUp(STAGE_SELECT_SPELL_LEVEL, oMagus);
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}
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else if(nStage == STAGE_SELECT_SPELL)
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{
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if(DEBUG) DoDebug("prc_um_eskcon: Spell selected");
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SetLocalInt(oMagus, "nSpell", nChoice);
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nStage = STAGE_CONFIRM_SELECTION_SPELL;
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MarkStageNotSetUp(STAGE_SELECT_SPELL, oMagus);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION_SPELL)
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{
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if (nChoice) //Put add spells known here
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{
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LearnSpecificSpell(CLASS_TYPE_SORCERER, GetLocalInt(oMagus, "UltimateMagusLevel"), GetLocalInt(oMagus, "nSpell"), oMagus);
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DeleteLocalInt(oMagus, "nSpell");
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DeleteLocalInt(oMagus, "UltimateMagusLevel");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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MarkStageNotSetUp(STAGE_CONFIRM_SELECTION_SPELL, oMagus);
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}
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if(DEBUG) DoDebug("prc_um_eskcon: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oMagus);
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}
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}
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