Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
27 lines
894 B
Plaintext
27 lines
894 B
Plaintext
#include "prc_feat_const"
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void main()
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{
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if (!GetHasFeat(FEAT_TURN_UNDEAD,OBJECT_SELF))
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{
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SpeakStringByStrRef(40550);
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return;
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}
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// removed evil check since Defenders of Faith has no mention of evil being unable to use.
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DecrementRemainingFeatUses(OBJECT_SELF,FEAT_TURN_UNDEAD);
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int iCha = GetAbilityModifier(ABILITY_CHARISMA);
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iCha = iCha < 1 ? 1: iCha;
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object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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object oWeapL = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_POSITIVE,IP_CONST_DAMAGEBONUS_2d6),oWeapR,RoundsToSeconds(iCha));
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AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_POSITIVE,IP_CONST_DAMAGEBONUS_2d6),oWeapL,RoundsToSeconds(iCha));
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}
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