Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Flare
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| //:: [X0_S0_Flare.nss]
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| //:: Copyright (c) 2002 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Creature hit by ray loses 1 to attack rolls.
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| 
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|     DURATION: 10 rounds.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Brent
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| //:: Created On: July 17 2002
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| //:://////////////////////////////////////////////
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| 
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| //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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| #include "prc_inc_spells"
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| 
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| 
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| 
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|    //if (GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|    //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nCasterLevel = CasterLvl + SPGetPenetr();
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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| 
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 416));
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| 
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|         // * Apply the hit effect so player knows something happened
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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| 
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|         // If already blinded no affect
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|         if(!PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget) && (GetRacialType(oTarget) != RACIAL_TYPE_OOZE) && PRCGetIsAliveCreature(oTarget))
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|         {
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|             //Make SR Check
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|             if((!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel)))
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|             {
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|                 if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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|                 {
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|                     //Set damage effect
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|                     effect eBad = EffectAttackDecrease(1);
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|                     //Apply the VFX impact and damage effect
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|                     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBad, oTarget, RoundsToSeconds(10),TRUE,-1,CasterLvl);
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|                 }
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|             }
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|         }
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Erasing the variable used to store the spell's spell school
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| }
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| 
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| 
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