Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //:://////////////////////////////////////////////
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| //:: Name     Lesser Visage of the Deity
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| //:: FileName   sp_lvisdiety.nss
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| //:://////////////////////////////////////////////
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| /** @file 
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| Transmutation [Good or Evil]
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| Level: Cleric 3, Blackguard 4, Paladin 4, Mysticism 3,
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| Components: V, S, DF,
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| Casting Time: 1 standard action
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| Range: Personal
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| Target: You
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| Duration: 1 round/level
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| 
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| As you end your prayer, you can feel the hand of your
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| deity upon you. Your appearance reflects her divine power,
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| and her touch grants you resistance from some of the damage
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| of this world.
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| 
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| You gain a +4 enhancement bonus to Charisma. You also gain 
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| resistance to acid 10, cold 10, and electricity 10 if you 
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| are good, or resistance to cold 10 and fire 10 if you are evil.
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|  
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Tenjac
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| //:: Created On: 1/26/21
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_sp_func"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| 	if(!X2PreSpellCastCode()) return;
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| 	PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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| 	object oPC = OBJECT_SELF;
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|         int nCasterLvl = PRCGetCasterLevel(oPC);
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|         int nMetaMagic = PRCGetMetaMagicFeat();
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|         int nAlign = GetAlignmentGoodEvil(oPC);
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|         int nBonus = 4;
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|         float fDur = RoundsToSeconds(nCasterLvl);
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|         
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|         if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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|         
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityIncrease(ABILITY_CHARISMA, nBonus), oPC, fDur);
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|         
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|         if (nAlign == ALIGNMENT_GOOD)
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|         {
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|         	effect eResAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, 10);
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|         	effect eResCold = EffectDamageResistance(DAMAGE_TYPE_COLD, 10);
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|         	effect eResElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 10);
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|         	effect eLink = EffectLinkEffects(eResAcid, eResCold);
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|         	eLink = EffectLinkEffects(eLink, eResElec);
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|         	SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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|         	SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), oPC);
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|         }
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|         
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|         else if (nAlign == ALIGNMENT_EVIL)
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|         {
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|         	effect eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_COLD, 10), EffectDamageResistance(DAMAGE_TYPE_FIRE, 10));
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|         	SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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|         	SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), oPC);
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|         }        
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| 	PRCSetSchool();
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| } |