Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //:://////////////////////////////////////////////
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| //:: Name     Revenance
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| //:: FileName   sp_revenance.nss
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| //:://////////////////////////////////////////////
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| /** @file Conjuration (Healing)
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| Level: Blackguard 4, Cleric 4, Paladin 4, Bard 6
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| Components: V, S, DF,
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| Casting Time: 1 standard action
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| Range: Touch
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| Target: Dead ally touched
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| Duration: 1 minute/level
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| Saving Throw: None; see text
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| Spell Resistance: Yes (harmless)
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| 
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| You rush to your fallen companion amid the chaos of the
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| battle and cry out the words that will bring her back for
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| one last fight.
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| 
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| This spell brings a dead ally temporarily back to life. 
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| The subject can have been dead for up to 1 round per level.
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| Your target functions as if a raise dead spell (PH 268) 
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| had been cast upon her, except that she does not lose a level
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| and has half of her full normal hit points. She is alive 
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| (not undead) for the duration of the spell and can be healed
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| normally, but dies as soon as the spell ends.
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| 
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Tenjac
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| //:: Created On: 7/20/22
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_sp_func"
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| #include "prc_add_spell_dc"
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| 
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| 
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| void main()
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| {
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| 	if(!X2PreSpellCastCode()) return;
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| 	PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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| 	object oPC = OBJECT_SELF;
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|         int nCasterLvl = PRCGetCasterLevel(oPC);
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|         float fDur = (nCasterLvl * 60);
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|         int nMetaMagic = PRCGetMetaMagicFeat();
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|         if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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|         object oTarget = GetSpellTargetObject();
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|         
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|         if(!GetIsDead(oTarget) || GetIsReactionTypeHostile(oTarget))
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|         {
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|         	SendMessageToPC(oPC, "Must target a dead ally.");
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|         	break;
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|         }
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|         
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|         //resurrect
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oTarget);
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|         //Heal by half
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(GetMaxHitPoints(oTarget) / 2, oTarget), oTarget);
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|         //Schedule doom
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|         DelayCommand(fDur, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);        
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|         
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|         PRCSetSchool();
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| } |