Updated epic swashbucker tlk. Added notes on Martial Study. Updated Shadow Servant to scale with Shadow Master level, per PnP. Made Disciple of Baalzebul's CHA boost intrinsic. Swarm of Arrows is an Eldritch Knight epic bonus feat. Epic eldritch theurge is 11th level, not 21st level. Updated Shadowdancer weapon proficiencies. WP: Scythe was a usable feat for Warblade. Gaseous Form added to iprp_spells. Set Favoured Soul's Regen X Wounds spells to the correct spell level. Updated Twinfiend to not suck. Tweaked GetMaxPossibleHP for Undead & Constructs. Updated PRCIsFlying() for newer CEP2 wings. More fixes and updated for NUI levelup menu. (@Rakiov) Added support for de-leveling AMS classes (@Rakiov) Zakya Rakshasa have a claw & bite attack. Added check to end grapples after target death. Removed debug message in GetHighestSpellAvailableByDescriptor() Monsters won't summon uncontrolled undead. Added Signal Event to Luminous Armor. Corrected Signal Event on Shield of Faith.
135 lines
4.7 KiB
Plaintext
135 lines
4.7 KiB
Plaintext
/** @file psi_pow_metaweap
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Metaphysical Weapon
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Metacreativity
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Touch
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Target: Weapon touched
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Duration: 1 min./level
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: Extend
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Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls
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and damage rolls.
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Alternatively, you can affect up to 99 arrows, bolts, or bullets. The
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projectiles must be of the same type, and they have to be together (in the
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same stack).
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You can’t manifest this power on most natural weapons, including a psychic
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warrior’s claw strike. This power does work on a weapon brought into being
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by the graft weapon power.
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Augment: If you spend 4 additional power points, this power’s duration
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increases to 1 hour per level.
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In addition, for every 4 additional power points you spend, this
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power improves the weapon’s enhancement bonus on attack rolls and
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damage rolls by 1.
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@author Stratovarius
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@date Created: Oct 29, 2005
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@date Modified: Jul 3, 2006
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_sp_func"
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int DoPower(object oManifester, object oTarget, struct manifestation manif)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Determine if we targeted a weapon or a creature
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// It's a creature, target their primary weapon
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oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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}
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// Validate that the target is a weapon or ammunition
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int bIsWeapon = GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget);
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int nBase = GetBaseItemType(oTarget);
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int bIsAmmo = nBase == BASE_ITEM_ARROW || nBase == BASE_ITEM_BOLT || nBase == BASE_ITEM_BULLET;
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if (!(bIsWeapon || bIsAmmo))
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{
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oTarget = OBJECT_INVALID;
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}
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/* // Make sure the target is either weapon or ammo
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if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
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GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
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GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
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GetBaseItemType(oTarget) == BASE_ITEM_BULLET
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) )
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oTarget = OBJECT_INVALID; */
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// Make sure we have a valid target
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if(!GetIsObjectValid(oTarget))
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{
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// "Target is not a weapon!"
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FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
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return TRUE;
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}
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// Add the enhancement bonus
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oTarget, fDuration);
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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return TRUE; //Held charge is used if at least 1 touch from twinned power hits
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}
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void main()
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{
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif;
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int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
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{ //holding the charge, manifesting power on self
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SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
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SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
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return;
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}
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DoPower(oManifester, oTarget, manif);
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}
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
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if(DoPower(oManifester, oTarget, manif))
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DecrementSpellCharges(oManifester);
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}
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}
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} |